Ninequads93
Beware your Fears
I can help if you guys want to add interactable combos
yes please.I can help if you guys want to add interactable combos
Just end any corner combo with shackles-j2. Then make them guess which side to block. Sometimes I will a combo in d3 then jump up over there head with Axe of Terror. That works good too.What are his corner vortex options?
J1 -> AoT can be ambiguous in the corner. I am not certain if it randomly crosses-up, but it appears to do so. I need to look into this more.But let's say you're right next to them. It doesn't seem to be a vortex at that point because it's neutral jump or crossover and it's easy to spot the difference
you must have accidentally had the Strike-Through option selected. I removed it for youWhy are there lines thru the words of my previous post...wierd.
Not if you jump forward after shackles then input Axe of Terror. It will hit reverse side of them or you can cross over j3. It's difficult to tell when you do it correctly.But let's say you're right next to them. It doesn't seem to be a vortex at that point because it's neutral jump or crossover and it's easy to spot the difference
Well, this is how I use standing 3. Standing 3 does very good damage for a single hit at 9%. It is also safe on block and one of Sinestro's best pokes. After a blocked 3 read your opponent. Are they dashing back or forward, jumping in, or doing nothing.F3 corner combo I have been using:
F3 J2 Air Axe Standing 3 Shackles J2 F2D13 D1 Arachnid (36-37% for no bars)
J1 -> AoT can be ambiguous in the corner. I am not certain if it randomly crosses-up, but it appears to do so. I need to look into this more.
I normally go for the unblockable set-up, F3 + Trait Armor breaks, or the J1->AoT ambiguity in the corner but my corner game is severely under-developed.
I've been wondering if there are any frame traps that can be done with a blocked Standing 3. I doubt it's possible given the pushback on 3, but it's 0 on block and seems like a B12 or F2D13 would beat a lot of options the opposing character might have due to the spacing/reach on these strings.
Also with the f3 combo you can finish with 3-arachnid for 38%.F3 corner combo I have been using:
F3 J2 Air Axe Standing 3 Shackles J2 F2D13 D1 Arachnid (36-37% for no bars)
J1 -> AoT can be ambiguous in the corner. I am not certain if it randomly crosses-up, but it appears to do so. I need to look into this more.
I normally go for the unblockable set-up, F3 + Trait Armor breaks, or the J1->AoT ambiguity in the corner but my corner game is severely under-developed.
I've been wondering if there are any frame traps that can be done with a blocked Standing 3. I doubt it's possible given the pushback on 3, but it's 0 on block and seems like a B12 or F2D13 would beat a lot of options the opposing character might have due to the spacing/reach on these strings.
Then there is no mix up if you do fear blast only. If they jump and you don't have meter then you eat a full combo every time. Also, characters with air dash can go over mb fear blast and punish. Not only that but it is also very predictable. You have to mix it up.Maybe just standing 3 fear blast and be prepared to mb it if they block. There are only a few characters/ situations I am willing to risk eating full combo in the name of swag and Sinestro doesn't have that situation
I don't know. Your probing better off just sticking with s3 and b12.Then there are better options. B12 is a great safe footsie tool and against certain characters jumps d2 is good aa which can be followed into b12 an vortex. When exploring my options with characters I don't like to see "risk eating full combo." Unless it looks super swaggy if it hits. Also if s3 is neutral on block and cancelled into fb can they even jump out? I'd have to test cus I can't even picture how much pushback it has, also depending on character hitbox they may be able to duck it
Well, I just double checked and s3 forces the opponent to stand...so they can't duck it. If you do fear blast the opponent must block it and if they do then you can get punished.Then there are better options. B12 is a great safe footsie tool and against certain characters jumps d2 is good aa which can be followed into b12 an vortex. When exploring my options with characters I don't like to see "risk eating full combo." Unless it looks super swaggy if it hits. Also if s3 is neutral on block and cancelled into fb can they even jump out? I'd have to test cus I can't even picture how much pushback it has, also depending on character hitbox they may be able to duck it
Are you responding to me? yeah i know how his combos work i just thought it was cool bcuz ive never seen anyone do 3 axe loops in a rowCorner game openings revolve mostly around b2, f2d13, and jump 1 and 3. Every combo is essentially the same, always ending in 112 shackle j2. There are different enders that allow for different situations, but mostly I stray away from knocking them down because I don't want them to wake up. I only really end in f2d13 if it's used to close out the round.
Mostly to the other people. But that's an interesting concept. Could you post a video? What's the damage like?Are you responding to me? yeah i know how his combos work i just thought it was cool bcuz ive never seen anyone do 3 axe loops in a row
ZeroHow many trait shotS?