YouWillObey
Noob
Hi, forgive the opening paragraph but I just feel that it has to be said before moving on to the real question regarding lows.
Seriously, people need to stop bitching about Sinestro being poorly designed. He's got strengths and weaknesses like most of the cast. He's my main and when I lose, I lose mostly because I (me the player not Sinestero the character) haven't learned all the strings my opponents use and sometimes fail to block accordingly. Otherwise, he has a great mid-range game, can zone (Yeah yeah, he's not the BEST zoner but he's got above average zoning tools, plus he can actually stand toe-to-toe with chumps who will actually try to zone), he has a pretty fast overhead and his d.2 is awesome. He even has great lunge ability to punish whiffs in b.1-2. A. Sting on wakeup seems to be working well.
My ONLY issue, and this is why I am posting, is his lack of lows. Yes, I use d.1 whenever I can. Otherwise, I am still experimenting with f.2 +d.3 but I haven't quite mastered it (range) yet. Was wondering if anyone has kind of developed any strategies on that front or if we just need to accept that his low game, aside from d.1/3, is non-existent.
Seriously, people need to stop bitching about Sinestro being poorly designed. He's got strengths and weaknesses like most of the cast. He's my main and when I lose, I lose mostly because I (me the player not Sinestero the character) haven't learned all the strings my opponents use and sometimes fail to block accordingly. Otherwise, he has a great mid-range game, can zone (Yeah yeah, he's not the BEST zoner but he's got above average zoning tools, plus he can actually stand toe-to-toe with chumps who will actually try to zone), he has a pretty fast overhead and his d.2 is awesome. He even has great lunge ability to punish whiffs in b.1-2. A. Sting on wakeup seems to be working well.
My ONLY issue, and this is why I am posting, is his lack of lows. Yes, I use d.1 whenever I can. Otherwise, I am still experimenting with f.2 +d.3 but I haven't quite mastered it (range) yet. Was wondering if anyone has kind of developed any strategies on that front or if we just need to accept that his low game, aside from d.1/3, is non-existent.