CaliJokerstyle
Dies A Lot
Ok so the purpose of this is to help Sindel players to understand the zoning capabilities and tactics possible with Sindel.
Ok this picture is to illustrate the amount of screen she can cover with her fireballs. This is important as it shows how well she can control space with her fireballs.
Types of Fireballs:
Standard df1
Low df3
IAF long udf1
IAF short udf3
Now yes you can just throw fireballs like a madman however this will NOT work againts a good player.
To utilize Sindels zoning you must make reads and mixup her use of the fireball.
Now in mixing up her fireballs you must learn and have an understanding of flight and flight cancel
Flight is DDU (cancelled with block)
Now you can utilize the flight cancel for IAFs (DDU DF1or3)
Use the different variations of Fireball and add in flight cancels to create mixups with zoning.
I.E. you do three flight cancel IAFs in a row then Flight Cancel into a low fireball.
Make sure you vary the timing of of the fireballs and the distance of IAFs try and read your characters movements and adjust accordingly.
This is just the beginning of the INFO, i will be adding more.
Also, anyone who has more to add to this pleasse post up as this is just the Fireball zoning to give people a start.
Ok this picture is to illustrate the amount of screen she can cover with her fireballs. This is important as it shows how well she can control space with her fireballs.
Types of Fireballs:
Standard df1
Low df3
IAF long udf1
IAF short udf3
Now yes you can just throw fireballs like a madman however this will NOT work againts a good player.
To utilize Sindels zoning you must make reads and mixup her use of the fireball.
Now in mixing up her fireballs you must learn and have an understanding of flight and flight cancel
Flight is DDU (cancelled with block)
Now you can utilize the flight cancel for IAFs (DDU DF1or3)
Use the different variations of Fireball and add in flight cancels to create mixups with zoning.
I.E. you do three flight cancel IAFs in a row then Flight Cancel into a low fireball.
Make sure you vary the timing of of the fireballs and the distance of IAFs try and read your characters movements and adjust accordingly.
This is just the beginning of the INFO, i will be adding more.
Also, anyone who has more to add to this pleasse post up as this is just the Fireball zoning to give people a start.