Pretty Boy
Noob
Yes, obviously Sindel was created to zone like a mad woman, however, I have found a lot of success using rush down tactics. It's somewhat difficult considering a lot of her moves cause distance between the characters to enable Sindel to zone BUT, if you incorporate aggressive style play you will really throw off your opponent. For example:
If I land a jump punch, 1+1+1, I immediately go into 2, 1, enhanced hair whip. Then, it's a gamble, but I typically go right into B+3, F+2 juggle.
Also, I have found dashing in with a D+4, DF+4 allows you to get in and apply pressure plus you appear fast.
And for blocked teleports (Mileena, Scorpion, Kano) as opposed to punishing with B+2, 4, air fire ball (yes, Dan, I'm looking at...errr...typing to you) wait just a second and go into the B+3, F+2 juggle.
Just some ideas for a different approach to using Sindel.
If I land a jump punch, 1+1+1, I immediately go into 2, 1, enhanced hair whip. Then, it's a gamble, but I typically go right into B+3, F+2 juggle.
Also, I have found dashing in with a D+4, DF+4 allows you to get in and apply pressure plus you appear fast.
And for blocked teleports (Mileena, Scorpion, Kano) as opposed to punishing with B+2, 4, air fire ball (yes, Dan, I'm looking at...errr...typing to you) wait just a second and go into the B+3, F+2 juggle.
Just some ideas for a different approach to using Sindel.