pure.Wasted
'ello baby, did you miss me?
MK has a long tradition of fun "what if?" Ladder endings that, at best, suggest future developments.
Is it time for that to change?
From MK9 to MK11 we've had story modes that present a movie-like experience, which can't ever hope to do every character justice. Some characters get left by the wayside. RIP jobber squads.
What if instead of illustrating random "what ifs," ladder endings provided a CANON glimpse into something the character was doing before/during/after the story mode, that couldn't be included in the story mode because it wasn't relevant to the main action?
I think this would be a great compromise to help the "jobbers" of the story have some impact.
Is it time for that to change?
From MK9 to MK11 we've had story modes that present a movie-like experience, which can't ever hope to do every character justice. Some characters get left by the wayside. RIP jobber squads.
What if instead of illustrating random "what ifs," ladder endings provided a CANON glimpse into something the character was doing before/during/after the story mode, that couldn't be included in the story mode because it wasn't relevant to the main action?
I think this would be a great compromise to help the "jobbers" of the story have some impact.