KS_Shogun
Always Bet On Black
What is up guys, hard at EVO training but just wanted to finally make my own MU chart now since the game has been out for a while.This knowledge is based from over 1000+ PS3 & 360 online matches/Local Tournament & Casual play/TYM forum study and also majors study.
Also be sure to check out my channel for tons of HQ matches. http://www.youtube.com/user/ShogunStation/videos
#'s Set (Harley - x)
HQ's Winnable MUs:
Bane 6-4
Lex Luthor 5.5-4.5
Lobo 5.5-4.5
S Grundy 5.5-4.5
HQ's EVEN MU's:
Aquaman 5-5
Batgirl 5-5
Catwoman 5-5
Raven 5-5
(Use Reversal SS on blocked raven grabs and they are safe, learn to block and not jump alot and youll be fine, always block low on ravens block strings, her overhead attack is very noticable)
Flash 5-5
Green Arrow 5-5
Harley Quinn x-x
Doomsday 5-5
(Ppl become too overwhelmed with doomsday when harley has all the tools to go toe to toe with him. Locally i play with one of the best Doomsday players in the U.S if not the best and we constantly go back and fourth, our last local FT10 set was 10-9)
Joker 5-5
Shazam 5-5
Wonder Woman 5-5
HQ's Bad MU's:
Ares 4.5-5.5
(Really wanted to make this 5-5, but ares has the slight advantage, only slight, this is based on online matches with P Gorath & Alucard)
Batman 4-6
(J.2 is really good online, offline batmans advantage may go down .5 but i feel its still in his favor.)
Black Adam 3.5-6.5
(Block low at far range, and block high at close range right?? its not that easy, sure, bad BA's will lose to that but playing a black adam who knows what hes doing is another story. Boot stomp is still safe at the right ranges against harley, but now harleys D.2 can stuff it, so use D.2 more)
Cyborg 4-6
Deathsroke 3.5-6.5
(4-6 offline, but online dash to insta-block doesnt always work)
Green Lantern 4.5-5.5
HawkGirl 3-7
(Played some of the best HGs in the U.S, everything's safe, and HQ cant do alot of dmg off the ways to punish most of HGs wakeup/reversal moves)
Killer Frost 4-6
Nightwing 4-6
Scorpion 4-6
(Instead of ending your bnbs with SS mid-screen, use TS and just lay there, if you play scorpions that love to tele use TS, scorpion will fly over you and you can punish with 1, sure he might start doing hellfire or slide kick, then start doing something else, its part of the meta. MB will whiff too but it will keep scorpion behind you unfortunately =/)
Sinestro 4-6
SuperMan 4-6
Also be sure to check out my channel for tons of HQ matches. http://www.youtube.com/user/ShogunStation/videos
#'s Set (Harley - x)
HQ's Winnable MUs:
Bane 6-4
Lex Luthor 5.5-4.5
Lobo 5.5-4.5
S Grundy 5.5-4.5
HQ's EVEN MU's:
Aquaman 5-5
Batgirl 5-5
Catwoman 5-5
Raven 5-5
(Use Reversal SS on blocked raven grabs and they are safe, learn to block and not jump alot and youll be fine, always block low on ravens block strings, her overhead attack is very noticable)
Flash 5-5
Green Arrow 5-5
Harley Quinn x-x
Doomsday 5-5
(Ppl become too overwhelmed with doomsday when harley has all the tools to go toe to toe with him. Locally i play with one of the best Doomsday players in the U.S if not the best and we constantly go back and fourth, our last local FT10 set was 10-9)
Joker 5-5
Shazam 5-5
Wonder Woman 5-5
HQ's Bad MU's:
Ares 4.5-5.5
(Really wanted to make this 5-5, but ares has the slight advantage, only slight, this is based on online matches with P Gorath & Alucard)
Batman 4-6
(J.2 is really good online, offline batmans advantage may go down .5 but i feel its still in his favor.)
Black Adam 3.5-6.5
(Block low at far range, and block high at close range right?? its not that easy, sure, bad BA's will lose to that but playing a black adam who knows what hes doing is another story. Boot stomp is still safe at the right ranges against harley, but now harleys D.2 can stuff it, so use D.2 more)
Cyborg 4-6
Deathsroke 3.5-6.5
(4-6 offline, but online dash to insta-block doesnt always work)
Green Lantern 4.5-5.5
HawkGirl 3-7
(Played some of the best HGs in the U.S, everything's safe, and HQ cant do alot of dmg off the ways to punish most of HGs wakeup/reversal moves)
Killer Frost 4-6
Nightwing 4-6
Scorpion 4-6
(Instead of ending your bnbs with SS mid-screen, use TS and just lay there, if you play scorpions that love to tele use TS, scorpion will fly over you and you can punish with 1, sure he might start doing hellfire or slide kick, then start doing something else, its part of the meta. MB will whiff too but it will keep scorpion behind you unfortunately =/)
Sinestro 4-6
SuperMan 4-6