ConsoleCombat
Noob
I recommend a few minor adjustments. Keep in mind, he is not a vortex character. He is footsies based and (could be) zoning based. With the onslaught of devastating 50/50 characters, I hope we can have 1/2 characters with the zoning potential to deal with high mobility. Here are just a few videos highlighting some of Shinnok's shortcomings. ALL of his zoning options can be ran through for a full combo and corner carry. Shinnok does not have a safe get off me move. Similar to Quan Chi, if you get cornered you are literally dead if you understand wake up mechanics in this game.
^ b3 to flick... an essential footsies tool. Does not connect on more than half the cast.
^ The flick as the potential to be an amazing zoning option. I would like to see it track better and come out on trade. Unfortunately, a large portion of the cast can avoid it by simply walking.
^ mb sparks have the potential to be an incredible space controlling tool. However, things that it should punish are not always punished. sparks is unsafe in every form except on hit. Usually, the third spark whiffs leaving you at >-40 frames. Best case scenario is that the first spark goes as high as the third (you can't jump it), allow spark to be safe or mb'ed to be safe on block, allow it to combo with out requiring meter. For me to use it as a punish tool and to combo, I need to burn at least 2 bars.
Hand grab. ^. Again, it has potential to be a use ful zoing option. I would really like to see it work as a slower from the deep. Unfortunately, the tracking is so bad that it cannot be combo'ed into or you an avoid it by simply walking forward. Keep in mind scorpion has a full screen low that has similar start up that leads to 40% combos and vortex. This only gives you 10% lol. lets make it good then.
In addition to the above, shinnok lacks an overhead. I feel he could get by without it with some of the above situations adjusted.
Thoughts?
@ all shinnol necromancer hopefuls
EDIT: i was just watching kenshi gameplay. i hope that flick could track like telefury...
edit 2:
string 312 leads to... well... nothing
^ b3 to flick... an essential footsies tool. Does not connect on more than half the cast.
^ The flick as the potential to be an amazing zoning option. I would like to see it track better and come out on trade. Unfortunately, a large portion of the cast can avoid it by simply walking.
^ mb sparks have the potential to be an incredible space controlling tool. However, things that it should punish are not always punished. sparks is unsafe in every form except on hit. Usually, the third spark whiffs leaving you at >-40 frames. Best case scenario is that the first spark goes as high as the third (you can't jump it), allow spark to be safe or mb'ed to be safe on block, allow it to combo with out requiring meter. For me to use it as a punish tool and to combo, I need to burn at least 2 bars.

Hand grab. ^. Again, it has potential to be a use ful zoing option. I would really like to see it work as a slower from the deep. Unfortunately, the tracking is so bad that it cannot be combo'ed into or you an avoid it by simply walking forward. Keep in mind scorpion has a full screen low that has similar start up that leads to 40% combos and vortex. This only gives you 10% lol. lets make it good then.
In addition to the above, shinnok lacks an overhead. I feel he could get by without it with some of the above situations adjusted.
Thoughts?
@ all shinnol necromancer hopefuls
EDIT: i was just watching kenshi gameplay. i hope that flick could track like telefury...
edit 2:
string 312 leads to... well... nothing
Last edited: