GGA Jeremiah
Sheeva
I know if the hotfix comes out it will most likely just fix glitches and resets, but one can hope.
If this is truly the last hotfix of all of MK you would have to be very careful not to change too much so the changes to her would have to be very slight. I would make 2 changes to Sheeva in the hotfix.
1. Her F4 is -7 on block. That is horrible. Sheeva has the potential to eat a full combo punish from Sector just off of a blocked poke. I would change F4 on block to be -3.
2. Her bread and butter combo (2,1,2,F1) does 30%. If you were to take the bread and butter combos of the entire cast of MK I am positive that a 30% bnb is very near the bottom of the cast. Sheeva has the largest hitbox in the game and is not compensated for it. True, her big damage comes from a ducking opponent but a skilled opponent just would not get hit by the low grab. It is a gimmicky move at best. For 2,1,2,f1 the 2nd hit of it only does 2% damage. I would buff that to 4% damage. So now her bnb would do 32%.
If there was a full on patch you could do more fun things like her Enhanced Telestomp to have armor on the way down. Or address the major issue I have with Sheeva and that is she has no mid-attacks that combo that aren't horrendously slow. But that would require a lot of testing and would be too dangerous to implement in a hotfix.
If this is truly the last hotfix of all of MK you would have to be very careful not to change too much so the changes to her would have to be very slight. I would make 2 changes to Sheeva in the hotfix.
1. Her F4 is -7 on block. That is horrible. Sheeva has the potential to eat a full combo punish from Sector just off of a blocked poke. I would change F4 on block to be -3.
2. Her bread and butter combo (2,1,2,F1) does 30%. If you were to take the bread and butter combos of the entire cast of MK I am positive that a 30% bnb is very near the bottom of the cast. Sheeva has the largest hitbox in the game and is not compensated for it. True, her big damage comes from a ducking opponent but a skilled opponent just would not get hit by the low grab. It is a gimmicky move at best. For 2,1,2,f1 the 2nd hit of it only does 2% damage. I would buff that to 4% damage. So now her bnb would do 32%.
If there was a full on patch you could do more fun things like her Enhanced Telestomp to have armor on the way down. Or address the major issue I have with Sheeva and that is she has no mid-attacks that combo that aren't horrendously slow. But that would require a lot of testing and would be too dangerous to implement in a hotfix.