Here's what I've done so far. It's only execution frames for the time being, but once I get a friend to help I'll be able to do block/hit frames.
As always with manually done frame data, some things may be slightly off due to various issues such as human error, data capture error, etc. But I try to make this as accurate as possible.
Projectiles are based on close proximity, and execution frames may vary with character hit box size.
Once I have all of the frame data completed, I'll put it in an easy to read format.
Attack - Execution Frames
1 - 13
2 - 12
3 - 19
4 - 13
d+1 - 6
d+2 - 13
d+3 - 7
d+4 - 12
b+1 - 21
b+2 - 28
b+4 - 24
f+2 - 31
f+3 - 26
f+4 - 17
Throw - 10
Combos
1,2,b+1 - 13
1,b+2,f+1 - 13
b+1,2,1+2 - 21
2,1,2,f+1 - 12
2,1,2,b+1 - 12
b+2,1+2 - 28
f+2,b+1 - 31
3,3 - 19
f+3,b+1 - 26
f+3,2 - 26
Specials
d,f+2 - 26 (57 from full screen)
d,u - 58
d,b+4 - 39
b,f+3 - 25
d,f+1 - 11
d,b+4 - 22
EX Specials
d,f+2 - 26 (57 from full screen)
d,u - 58
d,b+4 - 39
b,f+3 - 25
d,f+1 - 11
d,b+4 - 22
X-Ray - 36
As always with manually done frame data, some things may be slightly off due to various issues such as human error, data capture error, etc. But I try to make this as accurate as possible.
Projectiles are based on close proximity, and execution frames may vary with character hit box size.
Once I have all of the frame data completed, I'll put it in an easy to read format.
Attack - Execution Frames
1 - 13
2 - 12
3 - 19
4 - 13
d+1 - 6
d+2 - 13
d+3 - 7
d+4 - 12
b+1 - 21
b+2 - 28
b+4 - 24
f+2 - 31
f+3 - 26
f+4 - 17
Throw - 10
Combos
1,2,b+1 - 13
1,b+2,f+1 - 13
b+1,2,1+2 - 21
2,1,2,f+1 - 12
2,1,2,b+1 - 12
b+2,1+2 - 28
f+2,b+1 - 31
3,3 - 19
f+3,b+1 - 26
f+3,2 - 26
Specials
d,f+2 - 26 (57 from full screen)
d,u - 58
d,b+4 - 39
b,f+3 - 25
d,f+1 - 11
d,b+4 - 22
EX Specials
d,f+2 - 26 (57 from full screen)
d,u - 58
d,b+4 - 39
b,f+3 - 25
d,f+1 - 11
d,b+4 - 22
X-Ray - 36