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Guide Shazam BnBs may 2013

Nuovo_Cabjoy

G O R O B O Y S
I noticed none of the hard knockdown combos have been posted. The ones I use in particular are:

2,2 xx HM MB, b3, j3, f1 xx AC
b2 xx HM MB, b3, j3, f1 xx AC

2,2 xx HM MB, b3, j3, d2
b2 xx HM MB, b3, j3, d2

May be some others that I'm missing but they're the main ones. I'm not at home so can't get the damage on these, but I'll update when I get home tonight.
 
Hey does your combo guide include all the combos in the other thread?
No, but the combos from it where not uptodate or spent to much meter. That thread still exists right? Is there any particular combos notable that you would like to see here?
I noticed that hard knockdown combos are in high demand
 
No, but the combos from it where not uptodate or spent to much meter. That thread still exists right? Is there any particular combos notable that you would like to see here?
I noticed that hard knockdown combos are in high demand
You should add a better confirm off of d2, did you know you could confirm HM off of it and then do b3, j3, f223, HM. Way better than the one you have. I also wish you had one for confirm an air to air. I believe you can confirm HM off of ji2, when the opponent gets hit in the air. Also plz plz plz plz give us some hard knockdown combos. Plzzzzzzzzzz (you would increase the popularity of your thread so much. All I can think of is ji2, f22, HM (MB), b3, ji3, d3.
 
You should add a better confirm off of d2, did you know you could confirm HM off of it and then do b3, j3, f223, HM. Way better than the one you have. I also wish you had one for confirm an air to air. I believe you can confirm HM off of ji2, when the opponent gets hit in the air. Also plz plz plz plz give us some hard knockdown combos. Plzzzzzzzzzz (you would increase the popularity of your thread so much. All I can think of is ji2, f22, HM (MB), b3, ji3, d3.
If I forgot the AAs!
Your wish is my command fan of the SHAZAM!!!!
 
Our worst matchups are all the popular characters..jump ship?!?!
Nah dude, you just need to know how to handle some of their pressure. For instance, I originally thought green lantern destroyed shazam because he can do the lift, but all you have to do is just cross him up and green lantern is free. I do kinda think that doomsday stuffs Shazam because of his insanely good wakeups which kinda messes shazam's pressure up alot
 
If I forgot the AAs!
Your wish is my command fan of the SHAZAM!!!!
At the moment this thread is pretty good, but I believe you could make it amaziiiing. the other thread is pretty good but the dude never updates it like you said. I really want someone to come up with a combo that confirms of every single one of shazam's moves (for example, is it even possible to confirm of of d1?). Possibly set up a vortex thing like some of the other characters because he is technically vortexing with his high and low grabs right?

PS- Shazam main for life, but I think I'm gonna pick up killer frost because of his bad MU. Also who are some pro players I can watch to analyze tactics with? All I know of is Heroic legend and EGP board player.
 
PS- Shazam main for life, but I think I'm gonna pick up killer frost because of his bad MU. Also who are some pro players I can watch to analyze tactics with? All I know of is Heroic legend and EGP board player.
Whoa! Pboard plays as SHAZAM!? That's awesome!
Fun fact: he was the first person I have ever fought in tourney and he bodied my Kano free because I was beyond nervous :s
I was so emo salty. Good times
 
Some hard knockdown combos, most ending in sweep. Difficulty/practicality varies. Might add z-axis interactable combos later. Normal damage in parentheses, trait damage in brackets. Hope it helps.

MIDSCREEN:

b3, j3, j2, d3 (28%) [35%]
b3, dash, d2 xx trait, d3 (18%) tricky depending on position/character
b3, j3, j2, 12 xx dbf1 MB, j3, d3 (39%) [53%]

f3, j3, 12 xx dbf1 MB, j3, d3 (36%) [50%] hard to hit-confirm on crouching opponents
f3, j2, j2, d3 (25%) [35%] doesn't work on crouching opponents
f3, j3, d3 (24%) [29%] hard to hit-confirm on crouching opponents
f3, j2, 11, d3 (24%) [33%] hard to hit-confirm
f3, j2, d3 (21%) [25%]
f3, walk forward, 11, d3 (19%) [29%]
f3, d2 xx trait, d3 (18%)

dbf1 MB, b3, j2, j2, d3 (29%) [33%]
dbf1 MB, b3, j3, d3 (28%) [34%]
dbf1 MB, walk forward, d2 xx trait, d3 (15%)

db1 MB, f223 xx db1 (31%) [35%]

f12, dbf1 MB, b3, j3, d3 (30%) [35%]
f12, d3 (12%)

22 xx dbf1 MB, b3, j3, d3 (27%) [32%]

b2 xx dbf1 MB, b3, j3, d3 (28%) [38%]

anti-air d2, b3, j3, j2, d3 (25%) [32%] only works at high heights and close proximity
anti-air d2, j2, d3 (14%) [18%]
anti-air d2, j2, 11, d3 (16%) [25%] hard against smaller characters
anti-air d2 xx trait, d3 (10%) only works at high heights

air-to-air j2, j2, 3 xx dbf1 MB, b3, j3, d3 (41%) [45%] only works at high heights
air-to-air j2, 3 xx dbf1 MB, b3, j3, d3 (37%) [43%]
air-to-air j2, 12 xx dbf1 MB, b3, j3, d3 (34%) [46%]



CORNER:

f3, d2 xx trait, 112, 112, 112 xx db1 (42%)
f3, j3, 112, 112, 12 xx db1 (37%) [60%]

dbf1 MB, dash, 112, 112, 112 xx db1 (32%) [55%]

f12, 112, 112, 112 xx db1 (30%) [52%]

22 xx dbf1 MB, dash, 112, 3 xx db1 (26%) [34%]
22 xx dbf1 MB, dash, 112, 12 xx db1 (25%) [37%]

b2, 112, 112, 112 xx db1 (29%) [56%]
b2 xx trait, d1, d1, d1 xx db1 (25%) doesn't work on crouching opponents
b2 xx trait, d1 xx dbf1 MB, dash, 112, 112 xx db1 (48%) doesn't work on crouching opponents

anti-air d2, j2, 112, 112, 112 xx db1 (27%) [46%]
anti-air d2 xx trait, 112, 112, 112 xx db1 (41%) only works at high heights

air-to-air j2, j2, 112, 112, 112 xx db1 (36%) [57%] only works at high heights
air-to-air j2, 112, 112, 112 xx db1 (33%) [56%]
air-to-air j2, d2 xx trait, 112, 112 xx db1 (40%) only works at high heights
 

JoeX0rX

Noob
dont forget to use empty jump ins. works pretty good when the other guy is conditioned to block after a d3. and use of just a regular grab is also important.