I just want Kahn to be hard to play so not everyone picks him up and it actually requires skill to play him.
I share these idealistic sentiments... But, with MK11 emphasising "accessibility" for all, it's unlikely any character will have an
appreciably higher learning curve than any other. If anything, it will be those chars. that
lack abilities that facilitate closing the gap, who will be hardest to win with -- not something Kahn's hallmark shoulder charge implies, nor any possible hammer / spear / eye bolt projectiles.
The best hope (for Kahn not being being an "EZ win" go-to character for casuals and scrubs), is if he is
S L O W. If he's
S L O W, it will scare most off, due to the higher level of strategy that is inherently required with slow, heavy-hitter types. With many teleporters in the game, as well as projectile practitioners, a slower and bigger character could encounter problems (at low-to-intermediate skill levels / online).
It's kind of like the logic at play with Street Fighter's, Zangief: Even though his SFV incarnation is a pale shadow of his former self, the char. is actually quite dangerous in the right hands, and especially in the game's "death corners". However, because of the patience required to play him in many of the game's match-ups, the modern-day, rush-down gameplay reared player spurns the big Russki. This is where I think Kahn
(presuming he isn't just a gimmick and borne out to be junk tier) has the best chance of "flying under the radar"...
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You don't think they're going to show Shao Kahn gameplay before launch?
The Friday before launch, is my guess. Same as Goro / Darksied, if I'm not mistaken...