eskuAdradit0
"Thanks" button abuser.
So yeah. I was gonna release this after the WPGames MK tourney in Brazil, but given the fact that the input bug and other annoying stuff happen in MK so much, I've decided to not to waste that much money in getting annoyed. Maybe another time, folks. Also, gotta note that I'm not doing this because I hate shang or anything (I think he's a badass), but to help the MK kommunity as a whole since a good amount of players did not take care of learning Shang's MU. This game is sooo poke-friendly that the input bug is not even funny.
Note: This has been tested with another human being CROUCH blocking. There is no reason to not to crouch block against Shang since his only overheads is his 20F B+2 and the second 1 in his B1,2,1,4 String. (Reserved pain)
Some (not sure how many) of his strings jail on stand block without a jip attempt.
Soulsteal enders are safe on block and also interruptable. I'll see if I can find the *txt about it or just re-test it all over again. But don't expect wonders from Shang,
F+4,3,4, Close Groundskull - Interruptable inmediately after the 3 with a 7f D3 or faster.
F+4,3, Close Groundskull - Same as above.
F+4,Close Groundskull - Not interruptable by any char in the game but Smoke's shake (and possibly Kratos' parry). Leads to 23% meterless unbreakable damage on hit + upskull pressure.
2,2,1,Close Groundskull - Interruptable after the first 2 with a 8f D1 (sub-zero's 8f D4 also hits).
2, ANYTHING - First hit is a universal high. (not even on crouch block it hits mid) So it's easily stuffable by pokes, fast uppercuts, etc.
1,2,2, Close Ground Skull - Interruptable after the first 2 by a 8f D4 or faster.
1,2, Close Groundskull - Interruptable by a 8f D4 or faster before the ground skull.
1,2,1 - Not interruptable between 2 and the second 1. Cannot be cancelled on block to ground skulls and gives pushback. Can be armored through after the 2, though.
1, ANYTHING - First hit is a universal high except on big crouch block hitbox (AKA. Noob Saibot and few others) Interruptable by uppercut, 8F D1, D4, etc or faster on medium to small crouch hitbox characters. Stuffable by a Noob's 7D3 if pulled on reaction.
B+2, Anything- Easily fuzzy guarded. 20f. Overhead. Can be poked out of B+2 with ease.
F+3, 4, Close Ground Skull - Interruptable by a 6f D1 or 7F D3 after the 4.
F+3, 4 - Not interruptable.
F+3, Close Ground skull - Interruptable by a 7f D3 or faster.
(This was blocked standing for testing purposes)
B+1,2,1,4, Close Ground Skull - Not interruptable on the last part. Last 4 pushes back the opponent.
B+1,2,1 Close Ground Skull - Can crossup jump or jump away inmediately after the 1. Shang can block.
(This was crouch blocked)
B+1, Anything. - Universal high on crouch block for any size of crouch blocking hitboxes. Follows the general rule of getting spinned, elbow dashed, 8F D+4, Poked, 7F D3, etc before Shang gets a chance to say "TOP TIER".
Couple interesting facts:
- Aside from all the universal ways of interrupting the vast majority of shang's strings, some character with fast parries or similars may interrupt shang as always. For instance, if the opponent is crouch blocking, Kabal may armor through it, Smoke may EX shake it, Cyber Sub-Zero may parry it and Jade may EX glow and full punish.
- Jade's EX glow does not take her any damage from groundskulls whatsoever.
- This should nullify a big part of Shang's corner game.
He's top tier. Obviously a blockstrings char.
Note: This has been tested with another human being CROUCH blocking. There is no reason to not to crouch block against Shang since his only overheads is his 20F B+2 and the second 1 in his B1,2,1,4 String. (Reserved pain)
Some (not sure how many) of his strings jail on stand block without a jip attempt.
Soulsteal enders are safe on block and also interruptable. I'll see if I can find the *txt about it or just re-test it all over again. But don't expect wonders from Shang,
F+4,3,4, Close Groundskull - Interruptable inmediately after the 3 with a 7f D3 or faster.
F+4,3, Close Groundskull - Same as above.
F+4,Close Groundskull - Not interruptable by any char in the game but Smoke's shake (and possibly Kratos' parry). Leads to 23% meterless unbreakable damage on hit + upskull pressure.
2,2,1,Close Groundskull - Interruptable after the first 2 with a 8f D1 (sub-zero's 8f D4 also hits).
2, ANYTHING - First hit is a universal high. (not even on crouch block it hits mid) So it's easily stuffable by pokes, fast uppercuts, etc.
1,2,2, Close Ground Skull - Interruptable after the first 2 by a 8f D4 or faster.
1,2, Close Groundskull - Interruptable by a 8f D4 or faster before the ground skull.
1,2,1 - Not interruptable between 2 and the second 1. Cannot be cancelled on block to ground skulls and gives pushback. Can be armored through after the 2, though.
1, ANYTHING - First hit is a universal high except on big crouch block hitbox (AKA. Noob Saibot and few others) Interruptable by uppercut, 8F D1, D4, etc or faster on medium to small crouch hitbox characters. Stuffable by a Noob's 7D3 if pulled on reaction.
B+2, Anything- Easily fuzzy guarded. 20f. Overhead. Can be poked out of B+2 with ease.
F+3, 4, Close Ground Skull - Interruptable by a 6f D1 or 7F D3 after the 4.
F+3, 4 - Not interruptable.
F+3, Close Ground skull - Interruptable by a 7f D3 or faster.
(This was blocked standing for testing purposes)
B+1,2,1,4, Close Ground Skull - Not interruptable on the last part. Last 4 pushes back the opponent.
B+1,2,1 Close Ground Skull - Can crossup jump or jump away inmediately after the 1. Shang can block.
(This was crouch blocked)
B+1, Anything. - Universal high on crouch block for any size of crouch blocking hitboxes. Follows the general rule of getting spinned, elbow dashed, 8F D+4, Poked, 7F D3, etc before Shang gets a chance to say "TOP TIER".
Couple interesting facts:
- Aside from all the universal ways of interrupting the vast majority of shang's strings, some character with fast parries or similars may interrupt shang as always. For instance, if the opponent is crouch blocking, Kabal may armor through it, Smoke may EX shake it, Cyber Sub-Zero may parry it and Jade may EX glow and full punish.
- Jade's EX glow does not take her any damage from groundskulls whatsoever.
- This should nullify a big part of Shang's corner game.
He's top tier. Obviously a blockstrings char.