SaSSolino
Soul Stealing Loyalist
Let me start by saying that I'm not making this post because I think Shang needs buffs, or nerfs for that matters. These are mostly things that would make the character more fun to play for me personally, and I play mostly custom variations.
- Added gear move: Up Skull. Replaces Corpse Drop and costs 1 (maybe 2?) slots. They hit mid, can be directioned forward and backwards and work like they always worked.
- Added gear move: Fire Ring. Costs 1 slot. Throws out a slower projectile (similar to Scarlet's db2).
- Added gear move: Hot Escape. Costs 2 slots. Teleport back and forward Smoke style at the cost of 1 defensive bar. I know, I know, this is a bad idea, but it's a guilty pleasure of mine. Also Freddy stole this move from him, so he deserves to have it back!
- Added gear move: Morph Back. Costs 1 slot. Allows Shang to morph back into himself at anytime, can amplify it at the price of 1 defensive bar for less recovery.
- Added gear move: Enhanced Soul Steal. Costs 2 slots. Soul Steal's morph now always lasts as much as it would when amplified and restands the opponent (-2 on hit). Amplifying Soul Steal with this move equipped will leave the opponent stunned for a combo.
- Added Inferno Skulls gear move in his standard kit. Like come on, it's 2 bars of meter and a slot. Who in the right mind would ever put this in a variation?
- Removed mid crushing properties from d4, as it should be with every other dumb poke.
- d3 is now -4 on block. More if they decide to nerf every other poke as well, which I wouldn't mind at all.
- Removed mid crushing properties from b3.
- b1d2's KB now triggers on counter hit or punish. I like the overhead check but getting a full combo off of it is too much, and this would also help variations without gear launcher like Spellmaster to get some needed damage in.
- Added f21, a new special cancellable -7 on block way to finish the f2 string. Mostly for juggles, but also to stop jumpers.
- Corpse Drop Amplify now hits mid. It doesn't really need to hit low since the range is so good now, does it?
- 21u2d2 is now easier to execute.
- b211 now hits mid. This one too doesn't really need to hit overhead.
- f3 now hits mid. If someone tries to low profile and punish f4 it will still hit them, so this one doesn't need to hit overhead either.
- Fixed d2 so it's more reliable as anti air.
- Slight hitbox buffs to 11, 112 and 114.
- Soul Swap now does 3% damage instead of 5%. I mean the move is atrocious frames wise, and Liu Kang can even punish it on hit at 3/4 screen, but come on. It an unavoidable unblockable.
- Greatly reduced the recovery of Inferno Barrier. It's my favorite and it sucks because of the 2 seconds of recovery. Make it viable NRS, please!
- Fixed whiffing issues of (Reptile's) Slide AMP at max range, which is when he gets the KB. Just putting it out there.
- Slightly slower recovery on Vile Sourcery. It seems a little strong to me now.
- Changed something about Spellcaster's moves? I wouldn't know what to do, but they literally gave all the most useless moves to that variation, poor thing. The cancels are dope though.
- Finally, while it is probably too strong, I'd like s3 to hit mid as well. I mean, look at it. It's clearly a mid.
- Added gear move: Up Skull. Replaces Corpse Drop and costs 1 (maybe 2?) slots. They hit mid, can be directioned forward and backwards and work like they always worked.
- Added gear move: Fire Ring. Costs 1 slot. Throws out a slower projectile (similar to Scarlet's db2).
- Added gear move: Hot Escape. Costs 2 slots. Teleport back and forward Smoke style at the cost of 1 defensive bar. I know, I know, this is a bad idea, but it's a guilty pleasure of mine. Also Freddy stole this move from him, so he deserves to have it back!
- Added gear move: Morph Back. Costs 1 slot. Allows Shang to morph back into himself at anytime, can amplify it at the price of 1 defensive bar for less recovery.
- Added gear move: Enhanced Soul Steal. Costs 2 slots. Soul Steal's morph now always lasts as much as it would when amplified and restands the opponent (-2 on hit). Amplifying Soul Steal with this move equipped will leave the opponent stunned for a combo.
- Added Inferno Skulls gear move in his standard kit. Like come on, it's 2 bars of meter and a slot. Who in the right mind would ever put this in a variation?
- Removed mid crushing properties from d4, as it should be with every other dumb poke.
- d3 is now -4 on block. More if they decide to nerf every other poke as well, which I wouldn't mind at all.
- Removed mid crushing properties from b3.
- b1d2's KB now triggers on counter hit or punish. I like the overhead check but getting a full combo off of it is too much, and this would also help variations without gear launcher like Spellmaster to get some needed damage in.
- Added f21, a new special cancellable -7 on block way to finish the f2 string. Mostly for juggles, but also to stop jumpers.
- Corpse Drop Amplify now hits mid. It doesn't really need to hit low since the range is so good now, does it?
- 21u2d2 is now easier to execute.
- b211 now hits mid. This one too doesn't really need to hit overhead.
- f3 now hits mid. If someone tries to low profile and punish f4 it will still hit them, so this one doesn't need to hit overhead either.
- Fixed d2 so it's more reliable as anti air.
- Slight hitbox buffs to 11, 112 and 114.
- Soul Swap now does 3% damage instead of 5%. I mean the move is atrocious frames wise, and Liu Kang can even punish it on hit at 3/4 screen, but come on. It an unavoidable unblockable.
- Greatly reduced the recovery of Inferno Barrier. It's my favorite and it sucks because of the 2 seconds of recovery. Make it viable NRS, please!
- Fixed whiffing issues of (Reptile's) Slide AMP at max range, which is when he gets the KB. Just putting it out there.
- Slightly slower recovery on Vile Sourcery. It seems a little strong to me now.
- Changed something about Spellcaster's moves? I wouldn't know what to do, but they literally gave all the most useless moves to that variation, poor thing. The cancels are dope though.
- Finally, while it is probably too strong, I'd like s3 to hit mid as well. I mean, look at it. It's clearly a mid.