Hey guys, in playing around with Shang and trying to maximize damage on realistic combos and I'd like to know if I'm doing ok. Forgive me if this is common knowledge or something, but I've not seen it posted anywhere:
f4, 3, 4, mid skull, far skull, ex ground skull, close skull, mid skull, (mid skull)
If the last skull of the ex hits then the close skull leads into 2 mid skulls before they hit ground. I'm on xbox, so I don't know if the damage changes post-patch, but for me it does 40% with only one mid skull at the end, and 42% with both (starting from jump-in punch). If you start with an up skull to jump-in punch, the damage jumps to 44% and 48% respectively (on my system).
also...
2, 2, 1, close skull, mid skull, ex ground skull, close skull, close skull (mid skull)
Here I end with 2 close skulls and 1 mid skull, which is the reverse of the above. The same as above is true that if they stay high enough in the juggle that all skulls hit, a final mid skull is possible. With jump-in punch, damage is 41% or 43% depending on the final hit, and if you do up skull to jump-in punch then you get 44% or 49% (again, on my system).
Unrelated to the above, I found a couple of nice juggles. The first is off an air-to-air punch that leads to 24% damage, the second is from landing a far ground skull and leads to 30% or more without using a single breakable hit.
After the air-to-air punch juggles:
dash (input as you fall), 1, mid ground skull (gotta cancel quick), far ground skull, ex ground skull, dash, uppercut (input the dash and uppercut as quickly as possible after recovering from the ex)
After the far ground skull:
ex ground skull, front up skull, close ground skull, mid ground skull
Am I doing ok on maximizing damage, and has any of this changed significantly with patching?