Wazminator
twitch.tv/Wazminator
Here is my first Shang Tsung combo guide! This guide covers all of his BNBs from his practical situations, including morph enders, enjoy!
I get 34.5 on that.yoo to piggy back on the combo... try
B1D2Kb FF 2 xx DB1 FF FF S3 DB1 its 36.1
my bad late to see it. you have to hit the S2 at it's highest point that way the two fireballs hit at the endI get 34.5 on that.
That's with both fireballs.my bad late to see it. you have to hit the S2 at it's highest point that way the two fireballs hit at the end
lol I'm the worst, I was doing the whole string. It can't KB with both hits sorry.That's with both fireballs.
If only one fireball hits, it's only 32%.
Check your inputs. Maybe you meant S4 (*edit: just tested with S4 and it only does 35.5), or maybe you were doing S21 and not just S2?
Easy KBs are a scamlol I'm the worst, I was doing the whole string. It can't KB with both hits sorry.
You can do dash~DB1F after that. Although only the first groundskull seems to connect.Something I noticed in this video and in the Shang community as a whole -- probably because the timing is so tight and it's what was said on the Kombat Kast gameplay reveal too -- but people are under the impression you can only use his F242 juggle in the corner. In Warlock, you can use the juggle to hit a DF1F amp mid screen, too.
Not sure how practical it is yet, haven't found anything to follow it up with -- fireball doesn't reach in time, etc -- but good to know that it can connect outside the corner. Might be useful for when you're not quite in the corner yet but the DB1F would push to the corner and then could FF to juggle more? Haven't played with it enough.
I messed with it a little but can't get the dash or the second of the fireballs to connect either. Been labbing him for two days straight tho so pretty burned out and gonna conclude it's probably not worth it, there are more practical connects and being able to launch from any string off DB1 amp anyway makes having impractical launchers 100x less meaningful tbh. B3U4xx is a less predictable opener to it since it could also be B3D4 and has a lot more practical application here than finishing out the F242 string.You can do dash~DB1F after that. Although only the first groundskull seems to connect.
Maybe someone with better execution might be able to get the second one the connect too.
Someone also said you could connect with dash~BF4 but i wasnt able to do it yet.
F2 strings still have their purpose though and if you can consistently land the groundskulls after F242 there are situations were you can raise your damage 5-10+%. Its definitely a risk though as missing the groundskull gets you full comboed even by Jades F21.I messed with it a little but can't get the dash or the second of the fireballs to connect either. Been labbing him for two days straight tho so pretty burned out and gonna conclude it's probably not worth it, there are more practical connects and being able to launch from any string off DB1 amp anyway makes having impractical launchers 100x less meaningful tbh. B3U4xx is a less predictable opener to it since it could also be B3D4 and has a lot more practical application here than finishing out the F242 string.
I like that it's + 5 on block, but man that F2 is so easy to telegraph and FB punish. I think it's gonna be a liability to use as a starter against good players once people start getting used to the MU.F2 strings still have their purpose though and if you can consistently land the groundskulls after F242 there are situations were you can raise your damage 5-10+%. Its definitely a risk though as missing the groundskull gets you full comboed even by Jades F21.
Even then you could use it as a whiff punish. At the end its still a meterless launcher and if you are reliable with it its better to have it then not toI like that it's + 5 on block, but man that F2 is so easy to telegraph and FB punish. I think it's gonna be a liability to use as a starter against good players once people start getting used to the MU.
How many times in a row can you hit the DB1 off it though, honestly? Because I can connect F242 DB1F twice in a row MAYBE once every 10 attempts and actually hit it around half the time, for a total of 203 damage meterless. Metered connects we've both acknowledged are hard as fuck to follow up on even if you do connect the first part of the combo -- I still haven't seen any that work except the second one-fireball FF DB1F.Even then you could use it as a whiff punish. At the end its still a meterless launcher and if you are reliable with it its better to have then not.
3U2 doesn’t hit at the same range as F24, yeah the Up Skull is hard after F242 but it’s something you can reliably get down.How many times in a row can you hit the DB1 off it though, honestly? Because I can connect F242 DB1F twice in a row MAYBE once every 10 attempts and actually hit it around half the time, for a total of 203 damage meterless. Metered connects we've both acknowledged are hard as fuck to follow up on even if you do connect the first part of the combo -- I still haven't seen any that work except the second one-fireball FF DB1F.
On the other hand, you could whiff punish the exact same whiffed string with a 3U2 DB1 for 200 damage meterless with an easy, guaranteed Amp juggle into standard 4 BF2 or 4 BF4 or 4 DB1 enders for 32-34%. That 0.3% damage on the meterless is never going to be worth dropping the whole combo for.
If you totally ignore that FF exists, sure, you'd have a point.3U2 doesn’t hit at the same range as F24, yeah the Up Skull is hard after F242 but it’s something you can reliably get down.