FrothyOmen
P!
watch my poopy online smoke get destroyed because i cannot adapt
thanks to ShadowBeatz for recording... feel free to record any matches we have in the future
shadowbeatz recorded, not me.You should record our Videos.
Oooh even better.shadowbeatz recorded, not me.
thank you based blake. constructive criticism's always welcomeI've watched the first few, looking good so far. After I exercise, I will watch the rest and provide feedback.
ShadowBeatz FrothyOmen
Best mixup in the game; frustrating loop or 100% damage. How fun!Man his cyrax is so stupid lol. Gotta guess completely on the Damn command grab/overhead all day long, no idea why he doesn't throw in any d4s... +16 on hit wtf
SHUT UP. He's caught on to all of my shenanigans XD. I need to go back to training mode a figure out more stuffI think I might have seen Shadowbeatz do a reset at one point, I thought those were against your religion.
Stream you v me, Jennings. Your anus is not ready.
u talking about the 212 over head? or the buzzsaw?Man his cyrax is so stupid lol. Gotta guess completely on the Damn command grab/overhead all day long, no idea why he doesn't throw in any d4s... +16 on hit wtf
no. b1212 vs b2, like I said. its a guess between command grab/overhead onlineu talking about the 212 over head? or the buzzsaw?
1. If I were to actually read my opponent jumping from fullscreen and I really wanted to punish that, I'd rather use SB than a teleport punch that can be blocked and leave me to a full combo... I usually either let it happen or dash in and try to put some pressure on as they land.All right, here's what I've noticed from the first twelve minutes of footage...
FrothyOmen
1) Whenever your opponent jumps from a distance (which they have no reason to do unless they don't realize they should just block your Smoke Bomb), it's a free air teleport punish. You get a little damage plus knockdown from that. At the same time, however, you were throwing out a lot of teleports on panic mode, do NOT do that. It's bound to get you blown up.
2) If you anticipate that Cyrax will Wake-Up with his anti-air grab, something I've noticed that ShadowBeatz does a lot, counter with your standing 2 anti-air leading to a full combo. It's not exactly a solid Wake-Up to use.
3) Using the standing 1 to pressure? I don't know if I approve, I doubt it is very effective...it's better to stick with standing 2 and alternate between variations of the attack string. You were also rushing down a lot with his d3. I'd try following up with d4 instead of trying to get aggressive so you open up the chance for a b2/d4/throw mix-up.
4) Hit-confirm, hit-confirm, hit-confirm! Of course, as this is online, it might be tough to do, but still. Smoke's b2 3 is a good hit-confirm opportunity. If you see it hit, follow with the Smoke Bomb; if blocked, Smoke Away, but NEVER do a Smoke Bomb on block. Not only is it unsafe, but even if it goes unpunished, you'll be struggling to get out of pressure.
EDIT: Also Frothy, you should consider practicing the concept of cancelling Smoke's pokes into his Smoke Towards/Away. I've started doing this recently and am pleased with how effective it's been.