J360, I wish I recorded because those matches were crazy.
SwiftTomHanks and
Ketchup-LK9T9
True, you dont need iTU to punish some slow projectiles like sub-zero, but sometimes i read the projectiles late and a regular TU wouldn't work so I am conditioned just to do the iTU. And offline, sometimes I iTU jump in punches when I'm fighting people with larger hitboxes who stuff d1 AA's(Scorpion for example), since I'm not that proficient with standing 1's.
And it is true, if you were say, playing a sonya and its a big footsies match and then she just threw out one ring, their is no way to react to it in time, but that will make you cognizant that she's throwing projectiles and then you can iTU from part reaction, and part read. So I use it cuz I'm used to it essentially and its a good tool to have in your back pocket.
charlieonline, I like to keep my opponent at a certain range the whole match and control the space. b1 does that perfectly. And people tend to just d1 after a blocked f2, and your pressure and meta game gets reset. I only use f2 now if I'm trying to get in on a zoner that outzone's sektor or a very far whiff punisher, or I'm just too lazy to dash block lol.
I also use F2 if we trade punches in the air in order to link a TU. Seems like the easiest option for me.
And about the instant fireballs, I tested it against kabal and their is absolutely no way to punish that on 100% reaction without A)You getting hit by the fireball=death B)him landing on the ground and punishing. You also cant iTU his ground saw because kabal's stance makes it so that the TU will whiff every time.
In hindsight, i thought this was a good match for sektor....I was dead wrong.
Kitana's ifireballs is much more bearable.