::: Common Specials Attacks :::
Teleport:+ (can be done in air)- Teleport Cancel:+ hold (can be done in air) (-100% Stamina)
- Teleport Away : + hold (can be done in air)(-100% Stamina)
- Flame-Port Cancel: ++ Hold ( )(can be done in air) (-100% Stamina)
- Flame-Port Away: ++ Hold ( )(can be done in air) (-100% Stamina)
- Takeout: ++ ( )
- Double Spear: ++ ( ) (Unbreakable)
- Flame Spear : ++, ( ) (Unbreakable)
X-Ray
From Hell: Stance+- Holdable, press or while Holding to dash cancel
- Hold to redirect
::: Hellifre Specifics :::
Hellfire: + (unblockable)- Hell-Ferno: ++ ( )(unblockable)
- Hellball: ++ ( ) (hold to charge, can be dash canceled)
- Burner: ++ ex) (Restand airborne characters upon activation due the large blast radius, deals damage overtime, total burner damage 18%)
::: Inferno Specifics :::
Minion Grab: + (Capture type, Hits low)Minion Hold:++ ( ) (capture, hits low, faster tracking)
Minion Charge: + (hits mid, juggle filler)
Minion Slam: ++ ( ) (hits mid, juggle filler, more damage)
Minion Drop: + (overhead)
Minion Strike: ++ ( ) (overhead, more damage)
::: Fatalities :::
Stop Ahead (Mid): +Who's Next (mid) :
::: Brutalities :::
Get Over Here: +++
Requirements:
- Available in all variations
- Scorpion must have over 50% life Remaining
- Final hit must be Flame Spear
Requirements:????
Just a Cratch:
Requirements:
- Only in Ninjutsu variation
- Connect 3 + during the match
- Final Hit must be +
Requirements:????
Little Devil:????
Requirements:????