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Move List - Scorpion Scorpion Move List

CrimsonShadow

Administrator and Community Engineer
Administrator
::: Common Specials Attacks :::
Teleport::d:l+:fk (can be done in air)
  • Teleport Cancel::d:l+:fk hold :d(can be done in air) (-100% Stamina)
  • Teleport Away : :d:l+:fk hold :r (can be done in air)(-100% Stamina)
Flame-Port: :d :l+:fk+:blk ( :ex ) (can be done in air)
  • Flame-Port Cancel: :d:l+:fk+:blk Hold :d( :ex )(can be done in air) (-100% Stamina)
  • Flame-Port Away: :d:l+:fk+:blk Hold :r ( :ex )(can be done in air) (-100% Stamina)
Takedown: :l:r+:bk (hit low)
  • Takeout: :l:r+:bp+:blk ( :ex )
Spear ::l:r+:fp (Unbreakable)
  • Double Spear: :l:r+:fp+:blk ( :ex ) (Unbreakable)
    • Flame Spear : :l:r+:fp+:blk, :blk ( :ex :ex ) (Unbreakable)
X-Ray
From Hell: Stance+:blk
  • Holdable, press:l:l or :r:r while Holding to dash cancel
  • Hold :l to redirect
::: Hellifre Specifics :::
Hellfire: :d:l+:bp (unblockable)
  • Hell-Ferno: :d:l+:bp+:blk ( :ex )(unblockable)
Fire ball: :d:l+:fp (hold :fp to charge, can be dash canceled)
  • Hellball: :d:l+:fp+:blk ( :ex ) (hold :fp to charge, can be dash canceled)
Flame Aura: :d:l+:bk (Restand airborne characters upon activation, Deals damage overtime, total aura damage 13%)
  • Burner: :d:l+:bk+:blk :)ex) (Restand airborne characters upon activation due the large blast radius, deals damage overtime, total burner damage 18%)
::: Inferno Specifics :::
Minion Grab: :d:l+:bk (Capture type, Hits low)
Minion Hold::d:l+:bk+:blk ( :ex ) (capture, hits low, faster tracking)
Minion Charge: :d:l+:fp (hits mid, juggle filler)
Minion Slam: :d:l+:fp+:blk ( :ex ) (hits mid, juggle filler, more damage)
Minion Drop: :d:l+:bp (overhead)
Minion Strike: :d:l+:bp+:blk ( :ex ) (overhead, more damage)
::: Fatalities :::
Stop Ahead (Mid): :d:l:r+:bp
Who's Next (mid) : :d:l:r:u
::: Brutalities :::

Get Over Here: :l:r+:fp+:blk+:blk
Requirements:
  • Available in all variations
  • Scorpion must have over 50% life Remaining
  • Final hit must be Flame Spear
Shirai Ryu Fire: ????
Requirements:????
Just a Cratch: :r:bp
Requirements:
  • Only in Ninjutsu variation
  • Connect 3 :l+:bk during the match
  • Final Hit must be :r+:bp
Netherhole:????
Requirements:????
Little Devil:????
Requirements:????
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
Can we get here, or else where a complete frame data for all 3 variations please - I know its in the game but I wont see the game before June.
 
Enhanced minion grab for Inferno does not do more damage. Literally no difference from what I saw in training earlier.
 
Dunno if this is the right thread but the biggest takeaway here is that EX tele is UNSAFE...i know its old news but is very easy to be tempted to use this as a wake up move. I lreally need to unlearn that. :|
 

RelentlessOhio

Divekick x 1000
Dunno if this is the right thread but the biggest takeaway here is that EX tele is UNSAFE...i know its old news but is very easy to be tempted to use this as a wake up move. I lreally need to unlearn that. :|
Pretty much every single regular or EX teleport in this game is unsafe.