ImmortalSkillit
SteeevRay
So...what you have here.
In the first clip, you have health boost, into 112 trance, into damage boost, followed by 11 sky drop into 212 ex. rune X3, while still under the effects of damage boost.
Health boost is on a timer. So long as your health boost expires while the opponent is walking towards you during trance, you can Re-Boost. You can ex. SB to ensure you get damage if preferred.
As for the Rune traps, pretty standard, but so long as you time them just right, you can keep the SB bonus for all hits. Takes some practice getting the timing down, but it is 100% do-able.
In the second clip, you see Damage boost going into 212 ex. rune X2, followed by a 212 skull. Because in this video the skull at the end was blocked, the game treats this as if your combo was being blocked, which allows you to keep the damage boost....and you can see what that can lead into.
Have fun with this. Please note that this still revolves around the big "IF" of being able to pull off SB in your match. Until we can find a way to guarantee this safely, these are just neat tricks. Lets put our heads together folks =P
*Video that is located on page 2, edited post to include it here for those who may have missed it. See post on page 2 for description of what is being showcased here if you're like wtf????*