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Say your character comes back for MK X...what 3 styles and tools do they get?

Pterodactyl

Plus on block.
Kintaro

Base moves
-Breathe: From MKA, he does a big inhale that drags opponents inward, he then grabs them and knocks them away. MB/EX doesn't have a follow and leaves the enemy stunned(like Luthor's vortex cannon).
-Fireball: Kintaro shoots a straight moving fireball from his mouth. MB/EX version shoots three back-to-back.
-Teleport Stomp: The signature Shokan attack, jumping far into the air(off screen) and returning feet first on the enemy in an unblockable attack. Can be maneuvered in front or behind the opponent for mind games and such.
-Shokan Roar: Kintaro does a roaring taunt-like move than move him a damage boost for a short period of time for the cost of a bar of meter. Does not effect X-Ray attack.

Enforcer
Grappler style:
-Command grab: Kintaro grabs his opponent and slams them twice from one side to the other. MB/EX causes the last hit to bounce the opponent off the ground, allowing a follow-up.
-Anti-air throw: Kintaro reaches into the air, grabs the jumping opponent's leg and slams them to the ground. MB/EX ground bounces the opponent, allowing for a follow-up.
-Sprinting grab: Kintaro sprints foward to grab the opponent, he then lifts them up with his two bottom arms and pummels them with his top arms before throwing them away. Two hits of armor, very short spring range. MB/EX moves farther and has infinite armor. Like Injustice, damage is still taken during armor.

Savage Breed

Rushdown brute style:
-Passive: Like Scorpion's Ninjutsu, and Subzero's Cryomancer variation, Kintaro's normal attacks get added range and altered properties and animations.
-Sabertooth rush: Kintaro does a lunging punch that slides him across the ground(Basically like blade charge, or a Doomsday shoulder tackle, or Balrog rush punch, you get the idea). MB/EX has one hit of armor and has a follow up for extra damage.
-Swat: Kintaro swats both of his weapon equipped hands outward violently, causing a small visible shockwave with very short range. The shockwave pushes back block enemies and reflects projectiles, sending them back 50% slower with 50% more damage.
-Shokan combination: Kintaro does a spinning combo attack with his weapon equipped arms, the final hit of which will send the enemy flying into the wall and bounces them back off allowing you to follow-up.

Boss Monster
Zoning and fire damage centric style:
-Passive: All non-MB/EX fire attacks cause lingering burning damage for a short period of time. This includes the base fireball, but the burning damage is only active in this variation.
-Ground fireball: Kintaro shoots a large fireball at the ground diagonally, causing opponents to fly upward allowing you to follow-up. Can be delayed and cancelled by holding the button used in the command. MB/EX version is a downward flame breathe that locks the enemy in a short burning animation that allows for a follow-up.
-Flame breathe: Kintaro breathes a short-medium ranged stream of fire in front of himself(like in MK9, it is also similar to Sektor's flamethrower). Goes through armor.
-Anti-air flame breath: Kintaro breathes in an arching path above his head to catch enemies jump in. MB/EX version grounds enemies with a locked-in burning animation that allows for follow-up attacks.
 

aj1701

Champion
Skarlet:
Blood Goddess- In Blood Goddess, Skarlet gets the ability to use a cancelable blood ball. Canceling it creates an advantage similar to canceling her Ex daggers in Mk9. It still deals damage to her, and a heavy amount of chip to the opponent on block, but now it can be canceled in traps like her Ex Daggers in Mk9. This creates devastating rune trap like situations that bring the opponents health down fast even on block, but be careful because Skarlet's health will go down fast too. The Ex nature of the Blood Ball makes it faster, and more useful in zoning and anti zoning, but the cancelability gives her a crazy rushdown mechanic that brings everyone's life down lol.
Vampiric Bloodlust- Skarlet absorbs life for spilling her opponent's blood using her daggers and knives, including her throws and teleport. Ex teleport becomes the go to combo ender as she absorbs a lot of life from it.
Blood Mother- Skarlet controls blood spilled on the stage. You could say the blood does her bidding. Blood tentacles like her Mk9 fatality can come from puddles to grab the opponent (like swamp hands). Her slide gets a buff when sliding through it. Blood ball becomes very useful in that it creates more bloody traps on the stage after it's used.
I would love to have Skarlet incorporated into the story.
 

CryOfCanary

Mortal
I would give Sonya:

Military: With more grappling moves and a bit slower.
Acrobatic: Her cricket jump, more cartwheels and so on.
Magical: They could exploit her kiss, give her more types of ring tosses, maybe pink glowing kicks, basically more of a zoning style.
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
Kano
- Terminator: Gives him a command throw, armor on some normals, and AA throw
- Black dragon: Gives him more knife based specials and combos, gives him his eye laser (zoner)
- Tremor (LOL): Gives him ground pound, meteor kanoball (supernova), and power up (like mkda)
Universal specials:
- Kanoball, knife toss, kano choke
 

ETC Mcfly

Warrior
Kunglao :

1.- Shaolin Style (only kung fu punches, command grab & DK).
2.- Hat Mode (Add new and old hat uses & Spin).
3.- Weapon shaolin (Teleport, some shaolin sword & kung-fu tech).
 
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Vilén

too smart to play MKX
Raiden

Weapon style - has MK4 hammer; hits people in the face with it. Mid range spacing setup, fairly safe pokes that can keep you at LOL WHIFF IT range, punishes for stupid damage, but risky launchers. No teleport/superman
Lightning style - lightning bolt/superman guessing game hilarity, unsafe and bad at distance but has good corner carry + vortex
Teleport style - has trolleport + slow moving lightning ball traps. All about mind games and zoning, lacks damage, has the famously bad normals. No superman.

Of course this is just to cover all my personal bases. I would've treated the teleport as the signature move but there's a lot of possible options for this dude.
 

VenomX-90

"On your Knees!"
As an Ermac player, I would like him to have a rushdown variation combines with his axe weapon in MKD. His "Air Blast" move is a perfect setup as an anti air and an overhead.
 

Zatoichi

Fabulous Goofball
Hopefully this will quiet the Kitana and Jade players.

Mileena make it in MKX, and as part of the story, Quan Chi makes a deal with Mileena. For her alliance, he gives her Jade & Kitana's souls to boost her power. As a side effect, Jade and Kitana's souls try t take control of Mileena's body. 3 souls, 3 variations, a Jade-like variation, and Kitana-like variation, and a Mileena-like variation.

Haters will win because they'll only take up one character slot and the fans will win because all three of them are in the game now.
 

zerosebaz

What's the point of a random Krypt?
Hopefully this will quiet the Kitana and Jade players.

Mileena make it in MKX, and as part of the story, Quan Chi makes a deal with Mileena. For her alliance, he gives her Jade & Kitana's souls to boost her power. As a side effect, Jade and Kitana's souls try t take control of Mileena's body. 3 souls, 3 variations, a Jade-like variation, and Kitana-like variation, and a Mileena-like variation.

Haters will win because they'll only take up one character slot and the fans will win because all three of them are in the game now.
I don't get why people want this kind of stuff. They were pallet swaps, but never the same character, don't make them one now. I would rather have them as DLC.
 

gdf

Warrior
As an Ermac player, I would like him to have a rushdown variation combines with his axe weapon in MKD. His "Air Blast" move is a perfect setup as an anti air and an overhead.
I like your ideas for rushdown with the axe. Honestly any idea with Ermac's axe sounds good. And Air Blast being an overhead sounds awesome.

I don't understand how Airblast works as an anti-air, can you explain it more?
 

VenomX-90

"On your Knees!"
I like your ideas for rushdown with the axe. Honestly any idea with Ermac's axe sounds good. And Air Blast being an overhead sounds awesome.

I don't understand how Airblast works as an anti-air, can you explain it more?
something like this, if it hits it stuns them but the recovery of Ermac coming to the ground after that is a bit slow
 
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Mikemetroid

Who hired this guy, WTF?
Lead Moderator
Reiko
General - Adds Hammer and Shao Kahn Sorcery
Ninja - Adds Ninja Stars and Circle Teleport
Traitor - Adds Knives and Gauntlets

All around moves - Spin Kick, Upwards teleport
 

Zatoichi

Fabulous Goofball
I don't get why people want this kind of stuff. They were pallet swaps, but never the same character, don't make them one now. I would rather have them as DLC.
How else would you bring back two dead characters? Have Quan Chi bring them back as Wraiths like he did with Bi-Han? I would want this because it's a hell of a lot better than wasting two slots for Kitana and Jade, but I'd also be okay if they were DLC, I just wouldn't buy them then.
 

Mind Flex

Mind Gamer. BOOSH
ROBO-Stryker

Variation 1: "Defender" He uses two police batons for poking and has a riot shield on his back. This is a footsie based V. All his normals and strings have great range and high priority. He has minimal zoning tools but has counter zoning with roll toss and can deflect projectiles with riot shield or takes minimal chip.

Variation 2: "Robocop" This is his zoning V. He has a gun, a mid-range tazer and a drone for zoning. He also has air and low gun shots *gasp*.

Variation 3: "Terminator" He uses heavy artillery and explosives like an rpg, grenade launcher and C4 (would work similar to Cyrax's bombs). High damage and some mixups but less effective zoning.
This sounds too awesome. I hope this is real so badly now!
 

RelentlessOhio

Divekick x 1000
Smoke

1. Transcendence - Safe teleports, reduced damage taken. Defense mode.
2. Velocity - Faster attack speed, increased damage taken. Offense mode.
3. Vapor - Increased meter building speed, reduced damage with normal attacks. Special-based mode.

I know, not very original. I don't even know if the meter building thing would be worth coding.

Damn these are hard to think of.
 

VenomX-90

"On your Knees!"
Ermac

1. Soul Reaver - Defensive Zoner - Lost souls increase meter, projectiles have big chip damage, wider range of TKP
2. Soul Reaper - Offensive Rushdown - Normal bnb combos are faster, Axe combos have greater damage (but I'll be cool if they change his weapon to Scythe) Air Blast has armor.
3. Soulnado - Normals have better frames, TKL has armor, Tele safe on block.

Telepunch, TKL, TKP are all equiped on all variations.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
SHANG "MOTHERFUCKING" TSUNG

VARIANT 1: From All, One
Gains access to Low/High Ring of Fire special move, Enhanced Fire Skulls are enlarged and Soul Steal will morph Shang into Variant 1.

VARIANT 2 : Twin Snakes
Gains access to Fire Snake special move, Enhanced Fire Skulls are released in delayed sets of two and Soul Steal will morph Shang into Variant 2.

VARIANT 3 : Trinity Demon
Gains access to Ground/Up Fire Skulls, Enhanced Fire Skulls are released in 3s and Soul Steal will morph Shang into Variant 3.
 
How else would you bring back two dead characters? Have Quan Chi bring them back as Wraiths like he did with Bi-Han? I would want this because it's a hell of a lot better than wasting two slots for Kitana and Jade, but I'd also be okay if they were DLC, I just wouldn't buy them then.
This is just speculation. We don't know who/how/if they will bring back. But if they do bring back these characters I don't think it's fair to the fans of Kitana, Jade, or Mileena for them to be combined. So unless NRS combines Scorpion/Sub-Zero/Ermac/Smoke/Noob/Reptile/Rain, Liu Kang/Kung Lao/Kai and Cyber Sub-Zero/Cyrax/Sektor then I don't think it should be done. Kitana and Mileena are the female Sub-Zero and Scorpion... I think combining them would be a mistake just as egregious as if they combined Sub-Zero and Scorpion.
 

RelentlessOhio

Divekick x 1000
Man it'd be a monumental feat to make Sheeva a top 10 character. While they are at it they can make Jade not completely suck too. Broke my heart when I realized MK9 Jade was bullshit.
 

RelentlessOhio

Divekick x 1000
This is just speculation. We don't know who/how/if they will bring back. But if they do bring back these characters I don't think it's fair to the fans of Kitana, Jade, or Mileena for them to be combined. So unless NRS combines Scorpion/Sub-Zero/Ermac/Smoke/Noob/Reptile/Rain, Liu Kang/Kung Lao/Kai and Cyber Sub-Zero/Cyrax/Sektor then I don't think it should be done. Kitana and Mileena are the female Sub-Zero and Scorpion... I think combining them would be a mistake just as egregious as if they combined Sub-Zero and Scorpion.
I hope they don't get all crazy with the characters and previous versions of them. I know it's set way later from MK9, but I wonder if they'll make a whole separate story arc, or if they will go straight from the end of MK9. Simplicity is better IMO. I hope they mix the mechanics of both MK9 and Injustice. I like how MK9 has the hard-hitting knockdown combo feel, while Injustice combos are really airy and smooth. The new engine looks smooth as silk however.