HungryforPasta
Come and Get it!
This entire thread, once a great deal of match-up specific information is compiled will most likely be packaged up and sent over to the match-up thread as to make it easier to find all related things in one area.
We've all noticed at this point that Doomsday Trait is extremely formidable! Once activated he cannot be thrown, cannot be launched or knockdown by any means (except for supers & Superman's trait). While the logical reaction to a traited doom ought to be to rapid fire fast and safe light normals to keep him at bay for the duration of his trait or better yet to hold up back and run away from him as far and for as long as possible!
What is logical, reasonable and obvious in the realm of Theory fighter is not necessarily so when one is playing the game itself, it's all to common to find people online behaving and reacting in ways that seem borderline... dumb.
Be that as it may, it's not my place to castigate and pick fun at online players but nonetheless, this random ignorant way of going about fighting is a phenomena that many of us are going to witness and deal with for whatever reason and we had better be prepared for it!
So now... the point of this thread:
There are a great number, probably dozens and dozens of strings and specials which are safe on block and are used commonly throughout the entire game. What's special and icrediably unique to us (Doomsday players, afaik) is that our trait gives us the opportunities to punish things which we otherwise wouldn't be able to.
Having our trait activated allows us to withstand specials which knock down or wall bounce. And more often than not, because those specials are meant to knock down or wall bounce, they don't have within them enough hitstun to make themselves safe against Traited Doomsday!
This is probably Day ONE knowledge for the vast majority of players but it's a point that nonetheless ought to be stressed in fear that somebody out there might not get it!
Specials which are safe on block and give some sort of knock down on hit would be UNSAFE on hit against Doomsday if he has his trait up! An easy example would be nearly every b3 in the game... usually frame advantage on block, give Doomsday a Huge opening to punish if he chooses to NOT BLOCK the hit while having his trait up! He won't fly anywhere but instead will stand there and have the opportunity to hit the opponent with virtually any BnB possible!
Blah!!!!!!!!
So let's get down to the nitty gritty
now that we've finally got that long winded introduction out of the way we can finally delve into the maddness...
Below will be toggles for match-ups which will have within them both Specials AND strings which are punishable by Doomsday in some form, when he has his trait up!
I'll do my best to run through characters when I have the chance but won't have enough time or energy to get to every character for a while, that's where you guys come in!
If you have something interesting to contribute regarding the utility of trait in a specific match-up, PLEASE help us all by contributing your findings so we can all level up together!
We've all noticed at this point that Doomsday Trait is extremely formidable! Once activated he cannot be thrown, cannot be launched or knockdown by any means (except for supers & Superman's trait). While the logical reaction to a traited doom ought to be to rapid fire fast and safe light normals to keep him at bay for the duration of his trait or better yet to hold up back and run away from him as far and for as long as possible!
What is logical, reasonable and obvious in the realm of Theory fighter is not necessarily so when one is playing the game itself, it's all to common to find people online behaving and reacting in ways that seem borderline... dumb.
Be that as it may, it's not my place to castigate and pick fun at online players but nonetheless, this random ignorant way of going about fighting is a phenomena that many of us are going to witness and deal with for whatever reason and we had better be prepared for it!
So now... the point of this thread:
There are a great number, probably dozens and dozens of strings and specials which are safe on block and are used commonly throughout the entire game. What's special and icrediably unique to us (Doomsday players, afaik) is that our trait gives us the opportunities to punish things which we otherwise wouldn't be able to.
Having our trait activated allows us to withstand specials which knock down or wall bounce. And more often than not, because those specials are meant to knock down or wall bounce, they don't have within them enough hitstun to make themselves safe against Traited Doomsday!
This is probably Day ONE knowledge for the vast majority of players but it's a point that nonetheless ought to be stressed in fear that somebody out there might not get it!
Specials which are safe on block and give some sort of knock down on hit would be UNSAFE on hit against Doomsday if he has his trait up! An easy example would be nearly every b3 in the game... usually frame advantage on block, give Doomsday a Huge opening to punish if he chooses to NOT BLOCK the hit while having his trait up! He won't fly anywhere but instead will stand there and have the opportunity to hit the opponent with virtually any BnB possible!
Blah!!!!!!!!
So let's get down to the nitty gritty
now that we've finally got that long winded introduction out of the way we can finally delve into the maddness...
Below will be toggles for match-ups which will have within them both Specials AND strings which are punishable by Doomsday in some form, when he has his trait up!
I'll do my best to run through characters when I have the chance but won't have enough time or energy to get to every character for a while, that's where you guys come in!
If you have something interesting to contribute regarding the utility of trait in a specific match-up, PLEASE help us all by contributing your findings so we can all level up together!