Blewdew
PSN: MaxKayX3
Since we have no real matchup chart for either of the variations i thought it would be time to start one.
the numbers I wrote down come from MY experience and it's an OPEN discussion so if you disagree with any of my numbers feel free to give me feedback so we can discuss the match up, I'm willing to change any matchup number if you make valid points.
Of course I don't have experience with every mu in the game so please if you don't play ruthless but have experience playing against them share it with us so we can make this as accurate as possible.
when there is a "?" behind a mu I played this matchup a bit but not enough to ensure that these are the right numbers.
I also got lazy after the erron black mu's to write down what I think about them but they're coming for the missing characters. also if you have experience against characters with a missing spot in the list I'm probably just going to copy&paste your text about it for the mu information.
so here it is, feel free to discuss:
Matchups
Alien:
-Tarkatan: 4-6
-acidic: 4-6?
-Konjurer: -
Jason:
-unstoppable: -
-Slasher: -
-relentless: -
Kung lao:
-Hat Trick: 5-5 / 6-4
-tempest: 6-4
-buzz saw: 5-5 / 6-4
Jax:
wrestler: -
heavy weapons: -
pumped up: -
sonya:
special forces: -
covert ops: -
demolition: 4-6
kenshi:
kenjutsu: -
balanced: -
possessed: -
kitana:
mournful: 5-5 / 4-6 (slightly disadvantage)
royal storm: 5-5 / 6-4
assassin: -
scorpion:
inferno: -
ninjutsu: -
hellfire: -
sub-zero:
grandmaster: 6-4
cryomancer: -
unbreakable: 7-3
mileena:
ravenous: -
piercing: 4-6 / 3-7 (probably 3-7)
etheral: -
takeda:
ronin: 4-6
shirai ryu: 4-6 / 3-7
lasher: 4-6 / 3-7
cassie cage:
spec ops: 5-5
hollywood: 4-6
brawler: 5-5 / 6-4
jacqui:
high tech: -
shotgun: -
full auto: -
kung jin:
shaolin: -
ancestral: -
bojutsu: -
tanya:
pyromancer: -
kobu jutsu: -
dragon naginata: -
bo rai cho:
bartitsu: -
dragon breath: -
drunken master: -
leatherface:
pretty lady: -
killer: -
butcher: -
predator:
HQT: 5-5
warrior: -
hunter: 5-5 / 6-4
shinnok:
necromancer: -
imposter: 3-7
bone shaper: 4-6
kano:
commando: -
cutthroat: -
cybernetic: -
johnny cage:
a-list: 5-5
fisticuff: -
stunt double: 5-5
erron black:
marksman: 5-5 / 6-4
gunslinger: 5-5
outlaw: 6-4
lui kang:
dualist: -
flame fist: 4-6
dragon fire: 5-5
ermac:
mystic: 4-6?
spectral: -
master of souls: 5-5
kotal kahn:
sun god: 6-4 (possibly better)
blood god: 6-4
war god: 5-5
reptile:
noxious: 5-5 / 6-4
deceptive: 5-5 / 6-4
nimble: 5-5 / 6-4
dvorah:
venomous: 5-5 / 6-4
brood mother: 5-5 / 4-6
swarm queen: 5-5 / 4-6
raiden:
master of storms: -
thunder god: -
displacer: 4-6
quan chi:
summoner: -
sorcerer: -
warlock: -
goro:
tigrar fury: -
kuatan warrior: -
dragon fangs: -
tremor:
crystalline: -
aftershock: -
metallic: -
triborg:
smoke: 4-6
sektor: 5-5
cyrax: 5-5
cyber sub-zero: 6-4 / 7-3?
@Doombawkz
@Kamikaze_Highlander
@Shade667
@Cooljaxx
@dennycascade
@omooba
@Wetdoba
@MadeFromMetal
@Trauma_and_Pain
@joeldm
the numbers I wrote down come from MY experience and it's an OPEN discussion so if you disagree with any of my numbers feel free to give me feedback so we can discuss the match up, I'm willing to change any matchup number if you make valid points.
Of course I don't have experience with every mu in the game so please if you don't play ruthless but have experience playing against them share it with us so we can make this as accurate as possible.
when there is a "?" behind a mu I played this matchup a bit but not enough to ensure that these are the right numbers.
I also got lazy after the erron black mu's to write down what I think about them but they're coming for the missing characters. also if you have experience against characters with a missing spot in the list I'm probably just going to copy&paste your text about it for the mu information.
so here it is, feel free to discuss:
Matchups
Alien:
-Tarkatan: 4-6
-acidic: 4-6?
-Konjurer: -
Tarkatan: at first I thought this mu was 5-5 but after oomoba listed some good points I can see this mu loosing for ruthless. The only space where we have kind of advantage is fullscreen. otherwise aliens reach makes the neutral difficult for us, same goes for close range. when we pressure him we have to watch out for his 3 hitting armored launcher. while we can absorb his 50/50 he can still do that or his rekkas to blow our pressure up. though if ruthless is already level 1 png tarkatan is pretty fucked since you can blow up pretty much all his reversal options.
Acidic: Haven't played this MU too much but in my eyes it's a loosing matchup on paper. fullscreen is hard to deal with alien since we can't absorb his acid zoning so we need to get in somehow. acidics neutral is a problem for us as well. in the corner we can't armor after aliens restand because we don't have ferra so we need to respect the followup. on the other side acidic doesn't have access to rekkas and the 3 hitting armored launcher so when we manage to get in acidic is done.
Konjurer: -
Acidic: Haven't played this MU too much but in my eyes it's a loosing matchup on paper. fullscreen is hard to deal with alien since we can't absorb his acid zoning so we need to get in somehow. acidics neutral is a problem for us as well. in the corner we can't armor after aliens restand because we don't have ferra so we need to respect the followup. on the other side acidic doesn't have access to rekkas and the 3 hitting armored launcher so when we manage to get in acidic is done.
Konjurer: -
Jason:
-unstoppable: -
-Slasher: -
-relentless: -
unstoppable: -
slasher: -
relentless: -
slasher: -
relentless: -
-Hat Trick: 5-5 / 6-4
-tempest: 6-4
-buzz saw: 5-5 / 6-4
Hat trick: all of kung laos share one thing that is hard to handle and that is his annoying air game. also hat trick and buzz saw have access to a different version of ex spin which hits 3 times so we can't braindead pressure him to death. this said these are probably hat tricks only advantages in this mu.
tempest: tempest doesn't have 3 hitting ex spin which means in the corner tempest doesn't have a chance. the only problem is his ex spin is extremely fast so if you want to stuff it with png either you need to be really fast after command grab or you end your combos with 112 to have more advantage.
buzz saw: same thing as with hat trick but buzz saw can't even utilise his low hat in this mu as much as usual. On read you can ex low toss for 30% damage from fullscreen and in 3/4 range I don't even think you can react to low toss fast enough after low hat.
tempest: tempest doesn't have 3 hitting ex spin which means in the corner tempest doesn't have a chance. the only problem is his ex spin is extremely fast so if you want to stuff it with png either you need to be really fast after command grab or you end your combos with 112 to have more advantage.
buzz saw: same thing as with hat trick but buzz saw can't even utilise his low hat in this mu as much as usual. On read you can ex low toss for 30% damage from fullscreen and in 3/4 range I don't even think you can react to low toss fast enough after low hat.
wrestler: -
heavy weapons: -
pumped up: -
-
special forces: -
covert ops: -
demolition: 4-6
special forces: -
covert ops: -
demolition: her grenades are so annoying to deal with especially since we can't absorb them for whatever reason. beside that her neutral is better than ours, her air game is better than ours and it's really hard to gain momentum against her.
covert ops: -
demolition: her grenades are so annoying to deal with especially since we can't absorb them for whatever reason. beside that her neutral is better than ours, her air game is better than ours and it's really hard to gain momentum against her.
kenjutsu: -
balanced: -
possessed: -
-
kitana:
mournful: 5-5 / 4-6 (slightly disadvantage)
royal storm: 5-5 / 6-4
assassin: -
mournful: while royal storm und assassin suffer from ferra torr's counter zoning, mounrful doesn't have to deal with that. she can just backjump and zone and avoid our tosses so you need to be patient dash forward and block the glaves. mournful still has the same problems as her other variations up close against ruthless so when you're in you'll proably win.
royal storm: kitana can be annoying fullscreen. we can asborb her fans but there is a good chance she hits us with one of them before. but it's not that bad you just have to work your way up to her and be patient, use oh toss and use the hit advantage to run up to her. if you don't have ferra dash and duck until she's back and DON'T JUMP AGAINST HER!
assassin: -
royal storm: kitana can be annoying fullscreen. we can asborb her fans but there is a good chance she hits us with one of them before. but it's not that bad you just have to work your way up to her and be patient, use oh toss and use the hit advantage to run up to her. if you don't have ferra dash and duck until she's back and DON'T JUMP AGAINST HER!
assassin: -
inferno: -
ninjutsu: -
hellfire: -
-
grandmaster: 6-4
cryomancer: -
unbreakable: 7-3
grandmaster: ferra doesn't have a hurtbox so things like the tosses, b2, 4 2+4, b4, njp all go through the clone. if he tries to fullscreen grandmaster you don't throw ferra when you didn't read the clone. wait until he tries to throw it, to ice ball you or come closer to you so you don't have to deal with fullscreen chip, when you negate his option to make his clone work he needs to get closer to you. although this sounds great sub still can freely jump at us because his jump in punch is impossible for is to anti air unless he doesn't time it right but I wouldn't bet on that. corner is also an ugly place to be against grandmaster but if he doesn't 50/50 you directly after clone make us of the glory njp.
cryomancer: -
unbreakable: I don't see unbreakable winning this mu without luck. he can't do anything against our pressure and fullscreen game. he can't wakeup against us and we can control the neutral good enough to make it really hard for him to come in.
cryomancer: -
unbreakable: I don't see unbreakable winning this mu without luck. he can't do anything against our pressure and fullscreen game. he can't wakeup against us and we can control the neutral good enough to make it really hard for him to come in.
ravenous: -
piercing: 4-6 / 3-7 (probably 3-7)
etheral: -
Ravenous: -
piercing: b12 controls the neutral better than we do. roll low profiles our main pressure tool b1 which is a mid (thanks nrs). when we png pressure we're actually in a disavdantage because ex roll is multi hitting and it is freaking hard to block in time before her overhead and as said before roll low profiles b1 if we wan't to follow up with that (don't do that in this mu seriously) so we can't maintain pressure against her. her fullscreen game is also way better than ours and she can zone us for days.
etheral: -
piercing: b12 controls the neutral better than we do. roll low profiles our main pressure tool b1 which is a mid (thanks nrs). when we png pressure we're actually in a disavdantage because ex roll is multi hitting and it is freaking hard to block in time before her overhead and as said before roll low profiles b1 if we wan't to follow up with that (don't do that in this mu seriously) so we can't maintain pressure against her. her fullscreen game is also way better than ours and she can zone us for days.
etheral: -
ronin: 4-6
shirai ryu: 4-6 / 3-7
lasher: 4-6 / 3-7
ronin: ronin can annoy us in the neutral with blade drop an call. ronins b1 stagger outclasses us and he controls the air really well, though you can anti air his tornado strike on read with oh toss. when you pressure ronin you have to watch out for his double shirai ryu kan since it hits two times and after b121pngc you can't bait it so I suggest to make more use of b12pngc in this mu since you can easier cancel into block or actually absorb the first hit and block the second to full combo punish. In the corner you CAN'T safe png after command grab to stuff his armor so end your combos in 112 and png after that or bait his wakeup.
shirai ryu: it's really hard to gain momentum in this mu. shirai ryu doesn't really have to get close to beat us and we can't reach him with our normals without being full combo punished for trying. he controls air and ground better than us but at least we don't have to fear his wakeups and reversals that much when we get the chance to pressure him.
lasher: same with shirai ryu but I think it's even worse. there is no need for lasher to come close even when we're cornered he can 50/50 while being out of our wakeup range. getting in against takeda is hard enough but lasher also has his jbp, his d+f1 which is -19 on block but if he is at max range we can't punish any of his unsafe moves.
shirai ryu: it's really hard to gain momentum in this mu. shirai ryu doesn't really have to get close to beat us and we can't reach him with our normals without being full combo punished for trying. he controls air and ground better than us but at least we don't have to fear his wakeups and reversals that much when we get the chance to pressure him.
lasher: same with shirai ryu but I think it's even worse. there is no need for lasher to come close even when we're cornered he can 50/50 while being out of our wakeup range. getting in against takeda is hard enough but lasher also has his jbp, his d+f1 which is -19 on block but if he is at max range we can't punish any of his unsafe moves.
spec ops: 5-5
hollywood: 4-6
brawler: 5-5 / 6-4
spec ops: cassie in general is a really good neutral character. watch out for her b1 since she can avoid our b12 pressure easier due to her good walk speed and punish us for it. good thing is spec ops midscreen damage is ass and she has nothing garantueed but a good spec ops player knows your options after her setups so try not to fall in a pattern. when she does b12,close rocket as an ender you can wether tech roll or delay or straight wakeup. I'd suggest go for tech roll as long as she tries to armor break you and then go for wakeups. ferra tosses aren't fast enough to hit cassie during her recovery of the rockets so that they disapear but at least you can hit her on reaction so she can't safely followup with anything after you blocked the rocket. she's not the best at the keepaway game but you still have to be careful because of her b1 and b2. her defense is really weak luckily. on the other side when she corners us we are done if she does one right read on our wakeup.
hollywood: this mu is worse than the spec ops mu for sure. if the hollywood player can do iag's perfect she has a decent way to keep us out. the shots are WAY faster than her normal ground shot so you have to carefuly netraul duck and toss inbetween the recovery and startup of her next shot to get a hit on her. she can make her 50/50's safe, armor break us with f44. in this MU when you pressure cassie try to not to cancel on block into something as much as possible. her ex nutpunch will absorb the hit and the we loose all our advantage. though you can absorb the first hit with png and backdash between the first and second hit so cassie is jailed into her recovery and can be full combo punished.
brawler: luckily brawler doesn't have any full screen presence. though she hits like a truck I don't think she does too well in this mu. her defense options can be shut down by png and her only advantage is that she plays the neutral better than we do.
hollywood: this mu is worse than the spec ops mu for sure. if the hollywood player can do iag's perfect she has a decent way to keep us out. the shots are WAY faster than her normal ground shot so you have to carefuly netraul duck and toss inbetween the recovery and startup of her next shot to get a hit on her. she can make her 50/50's safe, armor break us with f44. in this MU when you pressure cassie try to not to cancel on block into something as much as possible. her ex nutpunch will absorb the hit and the we loose all our advantage. though you can absorb the first hit with png and backdash between the first and second hit so cassie is jailed into her recovery and can be full combo punished.
brawler: luckily brawler doesn't have any full screen presence. though she hits like a truck I don't think she does too well in this mu. her defense options can be shut down by png and her only advantage is that she plays the neutral better than we do.
high tech: -
shotgun: -
full auto: -
-
kung jin:
shaolin: -
ancestral: -
bojutsu: -
-
pyromancer: -
kobu jutsu: -
dragon naginata: -
-
bartitsu: -
dragon breath: -
drunken master: -
-
pretty lady: -
killer: -
butcher: -
-
HQT: 5-5
warrior: -
hunter: 5-5 / 6-4
HQT: this MU is hard to judge. predator is the second best zoner in the game and ruthless definitely struggles against him from half of the screen. if predator corners you his pressure is INSANE, BUT if you read his cancel and he doesn't cancel into s2 his follow up is a high und you can d3 out of it or armor through it. predator probably has one of the worst defensive options in the game, he has absolutely no chance when we corner him. he can't wake up, he can't reversal and only gets out if he reads that you won't go for b12 otherwise his armor will be broke.
warrior: -
hunter: hunter shares the same defensive problems as hqt but in addition that he can't do anything against us from any range. his disk doesn't help him in the MU since we can easily hit him with tosses and we don't need to jump either way. however he has some really nasty pressure with his trap
warrior: -
hunter: hunter shares the same defensive problems as hqt but in addition that he can't do anything against us from any range. his disk doesn't help him in the MU since we can easily hit him with tosses and we don't need to jump either way. however he has some really nasty pressure with his trap
necromancer: -
imposter: 3-7
bone shaper: 4-6
necromancer: -
imposter: ugh it's this mu, definitely the worst MU ruthless has. getting in is almost impossible due to hellsparks and his teleport. when he teleports we can backdash so we can at least avoid is njk, however it puts us in a bad spot because shinnok can now hellspark again. if he manages to hit us he gets 19% additional damage to the combo he did which is stupid. My suggestion for this mu is to not use ferra torr there is just no way to win without plenty of luck.
boneshaper: not as bad is imposter but not great though. the hellsparks problem still exists and his blast is and unblockable ground thingy are great at fullscreen against us. when he restands us we don't have access to ferra so we have to backdash which is the same scenario as in imposter.
imposter: ugh it's this mu, definitely the worst MU ruthless has. getting in is almost impossible due to hellsparks and his teleport. when he teleports we can backdash so we can at least avoid is njk, however it puts us in a bad spot because shinnok can now hellspark again. if he manages to hit us he gets 19% additional damage to the combo he did which is stupid. My suggestion for this mu is to not use ferra torr there is just no way to win without plenty of luck.
boneshaper: not as bad is imposter but not great though. the hellsparks problem still exists and his blast is and unblockable ground thingy are great at fullscreen against us. when he restands us we don't have access to ferra so we have to backdash which is the same scenario as in imposter.
commando: -
cutthroat: -
cybernetic: -
-
a-list: 5-5
fisticuff: -
stunt double: 5-5
a-list: a-lists zoning is completly outperformed by our counter zoning, however his neutral game is really good with d4 and f3. as you all know his pressure is completly dumb but at least our defensive options are good enough to not be completly free to it. when you pressure johnny the only thing you have to watch out is nutpunch but there are 3 ways to punish it. backdash after png -> run up f2, absorb the first hit -> backdash, run up f3 or absorb the first hit and block the second. imo the second method is the best because you have enough time to see what johnny does and absorb anything else as well like shadowkick. on knockdown in the corner johnny is pretty free to our pressure.
fisticuff: -
stunt double: SD shares the same problems as a-list but has great pressure as well with his clones so nothing really changes in this mu.
fisticuff: -
stunt double: SD shares the same problems as a-list but has great pressure as well with his clones so nothing really changes in this mu.
marksman: 5-5 / 6-4
gunslinger: 5-5
outlaw: 6-4
marksman: marksman's pressure heavily relies on his cancels which are all - so if you see him you go it poke or armor out of it. fullscreen erron has some options but his low grenade can be punished with low toss and when he goes for his shot he needs to hold one oh toss at least due to his horrible recovery. marksman can do big damage when he gets a hit and being cornered against him is a big guessing game but luckily his pressure is full of holes and our pressure goes well with his bad defensive options.
gunslinger: gunslinger is a bigger problem for ruthless than errons other two variations. he can deal more chip damage and his zoning is really good, the coin is hard to absorb and so are the shots since they hit twice and travel quite fast but it's not too bad. otherwise he shares the same problems he has in this MU with his other two variations. also stand off stance 3 seems like a problem but in the corner you can armor through the gap with command grab and get the corner.
outlaw:
gunslinger: gunslinger is a bigger problem for ruthless than errons other two variations. he can deal more chip damage and his zoning is really good, the coin is hard to absorb and so are the shots since they hit twice and travel quite fast but it's not too bad. otherwise he shares the same problems he has in this MU with his other two variations. also stand off stance 3 seems like a problem but in the corner you can armor through the gap with command grab and get the corner.
outlaw:
dualist: -
flame fist: 4-6
dragon fire: 5-5
-
mystic: 4-6?
spectral: -
master of souls: 5-5
-
sun god: 6-4 (possibly better)
blood god: 6-4
war god: 5-5
-
noxious: 5-5 / 6-4
deceptive: 5-5 / 6-4
nimble: 5-5 / 6-4
-
venomous: 5-5 / 6-4
brood mother: 5-5 / 4-6
swarm queen: 5-5 / 4-6
-
master of storms: -
thunder god: -
displacer: 4-6
-
summoner: -
sorcerer: -
warlock: -
-
tigrar fury: -
kuatan warrior: -
dragon fangs: -
-
crystalline: -
aftershock: -
metallic: -
-
smoke: 4-6
sektor: 5-5
cyrax: 5-5
cyber sub-zero: 6-4 / 7-3?
-
@Doombawkz
@Kamikaze_Highlander
@Shade667
@Cooljaxx
@dennycascade
@omooba
@Wetdoba
@MadeFromMetal
@Trauma_and_Pain
@joeldm
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