so that unlike mk9 where wakeup invincibility was the same across the board for normal and ex wakeups injustice's are set per-move.
i dont have the somberness kind of tech of giving data to the frame but i thought i would share my testings with you guys.
DS normal's,both sword spins and both ex pistols were used to test (as he has good bit multi-hit stuff)
im well aware what wakeups to use with differ on the matchup but i just wanted to use DS as a yard stick to get this started
Grave Rot - 0 invincibility, do not try use this as a wakeup
Dead Air - some invincibility present, will go through single hit but doesnt last long enough to take any form of multi-hit
To The Grave - no wake invincibility seems to be present as even at 5 frames it can be stuffed by a single hit,although it does have extreme priority over air normals so it can still have its uses as a wakeup attack
Walking Corpse - some invincibility present, on wakeup i could take 1 extra bullet from deathstrokes ex pistols than i could just doing the move raw.WCC an option also.
Cleaver Spin - near fully invincible, although unsafe on block it can be MB to be made safe and is near fully invincible at this point with the added armor. normal cleaver can be stuffed about 2/3 through the animation by ex pistols as long as he isnt standing right next to you but it still gives well more than enough time to get your meter burn off. grants a full combo also.
Swamp Hands- MB version will eat all but the last bullet of ex pistols.normal version can be stuffed pretty handy.
(this move was the most dodgy one i came across when testing)
The Pain Chain - some invincibility present, can be MB also to add armor to make it a beast of a wakeup for your opponent to fear
so grundy has some good wakeups options going and if you really really need to get off the ground there always grave digger
i dont have the somberness kind of tech of giving data to the frame but i thought i would share my testings with you guys.
DS normal's,both sword spins and both ex pistols were used to test (as he has good bit multi-hit stuff)
im well aware what wakeups to use with differ on the matchup but i just wanted to use DS as a yard stick to get this started
Grave Rot - 0 invincibility, do not try use this as a wakeup
Dead Air - some invincibility present, will go through single hit but doesnt last long enough to take any form of multi-hit
To The Grave - no wake invincibility seems to be present as even at 5 frames it can be stuffed by a single hit,although it does have extreme priority over air normals so it can still have its uses as a wakeup attack
Walking Corpse - some invincibility present, on wakeup i could take 1 extra bullet from deathstrokes ex pistols than i could just doing the move raw.WCC an option also.
Cleaver Spin - near fully invincible, although unsafe on block it can be MB to be made safe and is near fully invincible at this point with the added armor. normal cleaver can be stuffed about 2/3 through the animation by ex pistols as long as he isnt standing right next to you but it still gives well more than enough time to get your meter burn off. grants a full combo also.
Swamp Hands- MB version will eat all but the last bullet of ex pistols.normal version can be stuffed pretty handy.
(this move was the most dodgy one i came across when testing)
The Pain Chain - some invincibility present, can be MB also to add armor to make it a beast of a wakeup for your opponent to fear
so grundy has some good wakeups options going and if you really really need to get off the ground there always grave digger