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Ring Combos

A F0xy Grampa

Problem X Promotions
Found out a while ago that Sonya can combo off of her rings if they anti air at the right height.


Midscreen if the ring hits while the opponent is trying to jump in you can link a D1 into cartwheel, or a D4 into cartwheel.

Ring D1 Cartwheel 1 112 = 23%
Ring D4 Cartwheel 1 112 = 24%

In the corner you can do

Ring 1 1 1 1 314 112 for 30%

Distance is pretty specific for the cartwheel to land but you can always land the d1 or d4 from roughly 1/4 of the screen after an AA ring

If the ring hits them our of the air nearly point blank you can dash in and land a 1 into a juggle too.

Ive found ring into uppercut to be easier than all of these though. which is 17%

I'm editing this as I find more stuff.

Ring into standing 2 is pretty good because the angle of the standing 2 is just right to catch them while theyre falling, ring into standing 2 cartwheel 1 112 is 25% It definitely works on a high jump from the distance that you would be from your opponent at the beginning of a match
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
You can use the rings to make this combo is on the wall.
DK~2,1~d,f+3 => b+2,1~Kiss => DK~3,1,4~Rings => d+1~b,f+4