THTB
Arez | Booya | Riu48 - Rest Easy, Friends
I've been putting a lot of thought into Reptile's footsies. I've come to the realization that Reptile's normals have some of the most amazing properties out there, and the only downside is that they aren't really any faster than 11f standing, 8f crouching. But the speeds are still very serviceable. But look at this shit:
1 - Solid vertical hitbox. String sets are airtight and 50/50s.
2 - RIDICULOUS horizontal hitbox...AAs from ranges a lot of jabs don't even reach, and beats out a number of things. Did I mention it has a ton of pushback and is 0? 2f3 has so much damn pushback it's unreal...it's better on block for spacing than anything not max range d4 xx acid hand, and is safe as fuck and nets an amazing splat knockdown. Also airtight.
3 - Hits mid on EVERY character, has evasive hurtbox, AAs, leads to solid damage, 0 on block throughout entire 321 string. Yet again it's airtight.
f3 - This normal is amazing. Why have we not been using it??? Leads to wakeup game on hit, hops over lows, -3 with pushback, great range, great hitbox, oh my word.
f2 - Is basically Smoke's b2 if it wasn't an overhead and less safe when done naked.
b1 - Safe on block low that advances VERY fucking far. Goes under lows if timed right. On hit leaves Reptile at max d4 range, so mindgames ensue on this on hit.
b4 - Very unconventional sweep, but it does something no other sweep does...goes over other lows. It does this more consistently than f3. You ALWAYS have to be careful attacking Reptile with d3s. He can easily b4 and go over your shit.
d4 - d4...nuff said. Huge range, is among the best footsies tools in the game due to what he can cancel into. The only d4 that is better is Sonya, Sub's is arguable because the range is nowhere near as beastly and is much more limited in options.
This isn't factoring in the fact that he walks the fastest out of any character, has great specials for footsies, is difficult to play footsies vs due to dash, has a slide that goes under lows, and some of the best meter options out there. This is just his normals.
We seriously gotta step up our footsies. Cuz this character has amazing options for that.
1 - Solid vertical hitbox. String sets are airtight and 50/50s.
2 - RIDICULOUS horizontal hitbox...AAs from ranges a lot of jabs don't even reach, and beats out a number of things. Did I mention it has a ton of pushback and is 0? 2f3 has so much damn pushback it's unreal...it's better on block for spacing than anything not max range d4 xx acid hand, and is safe as fuck and nets an amazing splat knockdown. Also airtight.
3 - Hits mid on EVERY character, has evasive hurtbox, AAs, leads to solid damage, 0 on block throughout entire 321 string. Yet again it's airtight.
f3 - This normal is amazing. Why have we not been using it??? Leads to wakeup game on hit, hops over lows, -3 with pushback, great range, great hitbox, oh my word.
f2 - Is basically Smoke's b2 if it wasn't an overhead and less safe when done naked.
b1 - Safe on block low that advances VERY fucking far. Goes under lows if timed right. On hit leaves Reptile at max d4 range, so mindgames ensue on this on hit.
b4 - Very unconventional sweep, but it does something no other sweep does...goes over other lows. It does this more consistently than f3. You ALWAYS have to be careful attacking Reptile with d3s. He can easily b4 and go over your shit.
d4 - d4...nuff said. Huge range, is among the best footsies tools in the game due to what he can cancel into. The only d4 that is better is Sonya, Sub's is arguable because the range is nowhere near as beastly and is much more limited in options.
This isn't factoring in the fact that he walks the fastest out of any character, has great specials for footsies, is difficult to play footsies vs due to dash, has a slide that goes under lows, and some of the best meter options out there. This is just his normals.
We seriously gotta step up our footsies. Cuz this character has amazing options for that.