pls do, MITDJT, I sometimes have issues with this MU because of Lao's mobility w/teleport and dive kick.
I'll give you a breakdown of things that'll make this mu a whole lot easier:
*utilize the d4 like your life depends on it because it ducks lao's standing 2, has great range, safe on block, and very good to use in footsies vs lao
*if a lao gets cross over happy, dnt hesitate to njp them then follow with a full combo punish
* to punish tele use d2, but if for some reason he is changing up his tele timing then use the d4 to blow it up bcuz his d4 lowers his hitbox where the tele 3 will miss no matter what
* use ex slow/fast orb to bait him into teleporting, then punish the whiffed teleport
* limit dash use, the only time it is good is for closing distance usually in this mu, but it also punishes laos 2,4,1+2 which is -12 on block so always keep that in mind
*as i'm sure you know, bait out spins bcuz lao doesn't want you close in, he wants to keep you away
* if lao tries to throw hats consistently, dnt be afraid to use the acid spit since it is fast and is a good tradeoff.
*be very careful what you do when he jumps, bcuz he could dive kick, go for jip, or tele. I recommend doing d4s alot when he jumps or njp.
*ex dash is a risk, but take it if it is necessary. lao can punish ex dash with 21 spin to combo, naked spin, or x ray so be aware of that.