DDutchguy
Stand 4'ing airplanes out of the sky
Pssh, look at these plebs over on Twitter and /r/Mortalkombat arguing over whether Kenshi, Baraka, Johnny or Raiden is the most broken.
Time for a REAL tier list
S-tier
A-tier
C-tier
Time for a REAL tier list
S-tier
- B3: Incredible whiff punisher, you've got like 30 frames to hit confirm it into up-knee for a combo, combos into Darrius'spinning attack from all but the absolute tip for free chip or 16%... Curious if any Reiko player would disagree with this.
- Standing 3: Shoots Jumbo Jets out of the sky with how good of an anti-air it is, 12 startup frames and good horizontal range makes it a great punisher, and it's your best mid-combo button. Downside is I find it pretty hard to convert off of once you anti-air with it.
- Standing 4: A slightly worse anti-air than standing 3, but hits birds just fine AND combos consistently into up-knee. Nets you ~17% meterless off of an easy combo, but much more if you use bar or a Darrius kameo.
A-tier
- F2: OVERHEAD, safe, great pushback on block, -6 so completely safe, compliments his strike-throw and B2 game... Yeah this is barely not-S-tier, B3, standing 3 and standing 4 just stand out the tiniest bit more.
- F1: Hits mid which is always glorious, decent range, haven't run into any low profiling issues yet, and works perfect as a strike-throw mix with command grab. Downsides for me are the 16-frame startup (not slow but not fast either), plus I feel like I have few options once someone blocks it: it feels like giving up my turn.
- D4: Only a hair shorter than B3 which is pretty sweet, 10-frame startup, great pushback on block, it's all you need bros. Downside is that +15 hit means it doesn't quite jail into F1. Probably deliberately so people can still armor through (which does give us options for baiting that armor out).
- D2: Surprisingly consistent anti-air, even compared to standing 3 and 4. Also lets you hit above you where standing 3 and 4 would whiff. Downside is the crappy horizontal range, but if you only use it as an anti-air you won't notice.
- B2: May be underrating this move. +8 on block is greaaaat for strike-throw mixing with F1 and command grab, splat gives you instant oki, doesn't recover that slowly at 22 frames. Downside is getting poked out of it. I hardly use this move tbh, how about y'all?
- B4: Gives a low to mix up with F2, +3 on block with great pushback, putting you in range for B3 shenanigans. Nothing much to say outside of that though.
- Standing 2: Decent punisher as a 9-frame high, slightly more range than standing 1 and leads to easy hit confirms. 21 pressure is also neat with it being +2 on block.
- F4: Great poke in neutral, hits mid, seems hard to low profile and puts the opponent nearly fullscreen. Downside is it being -14 on block, so I'm not sure if the move is actually decent or it's more of a gimmick. Let me know if y'all have more experience with F4.
- D3: Hardly use it, had to place it somewhere. @Reiko-community please expose me if this turns out to be a mega good poke.
- D1: Could be lowballing this one, it just seems like a generic D1 to me.
C-tier
- Standing 1: As a normal it's your generic 7-frame jab, but with its awful range it can be unreliable for punishing. Pressure with the 12 string is fine and it may be easier to jail off of a poke, but I feel like you could also just be using 21. I may be underestimating this as an anti-air though.
Create a Mortal Kombat 1 - Reiko normals Tier List
Create a Mortal Kombat 1 - Reiko normals tier list tier list. Check out our other Among Us tier list templates and the most recent user submitted Among Us tier lists.
tiermaker.com