DarksydeDash
You know me as RisingShieldBro online.
-Parry
It is hardly able to be used between gaps in strings, its useless as a wakeup, you can't defend yourself from zoning with it, not to mention it doesn't build meter when you parry. Sub has no strings that are at enough frames on block to successfully parry your opponent, the parry has too much recovery so your opponent can easily make it hurt twice as hard, the damage off parry is horrible, there is no point in using the MB'd version.
-Ice Aura
Honestly this is almost where it needs to be. However, the major problem with UB sub, and like Cryomancer, is they have no way to consistently build meter so you can't "abuse" the damage negation like say Blood God Kotal. The aura doesn't last enough to stop your opponent from pressuring you to death against the majority of the cast so that sucks as well. You should at least heal 5% or build meter on block while aura is active, but you don't. The most annoying thing though, is activating aura in a combo while your opponent is frozen, heavily scales the combo so you can't do aura-to-aura. Even if you try to stall your opponent out, you will lose to zoning because they will build meter while you build nothing. MB'd aura is only plus after f4 and only offers a safe low starter with B33. The extra damage from ice burst and combo ability off slide is nice but again, you need meter for MB aura to take advantage of unbreakable.
Verdict: 2/10
His only saving grace is he has sub's best brutality imo, and a safe low starter.
I advise you stay away from this variation until NRS takes this character's problems seriously.
It is hardly able to be used between gaps in strings, its useless as a wakeup, you can't defend yourself from zoning with it, not to mention it doesn't build meter when you parry. Sub has no strings that are at enough frames on block to successfully parry your opponent, the parry has too much recovery so your opponent can easily make it hurt twice as hard, the damage off parry is horrible, there is no point in using the MB'd version.
-Ice Aura
Honestly this is almost where it needs to be. However, the major problem with UB sub, and like Cryomancer, is they have no way to consistently build meter so you can't "abuse" the damage negation like say Blood God Kotal. The aura doesn't last enough to stop your opponent from pressuring you to death against the majority of the cast so that sucks as well. You should at least heal 5% or build meter on block while aura is active, but you don't. The most annoying thing though, is activating aura in a combo while your opponent is frozen, heavily scales the combo so you can't do aura-to-aura. Even if you try to stall your opponent out, you will lose to zoning because they will build meter while you build nothing. MB'd aura is only plus after f4 and only offers a safe low starter with B33. The extra damage from ice burst and combo ability off slide is nice but again, you need meter for MB aura to take advantage of unbreakable.
Verdict: 2/10
His only saving grace is he has sub's best brutality imo, and a safe low starter.
I advise you stay away from this variation until NRS takes this character's problems seriously.