Evil_Riu48
Kombatant
When people say "there is not run it will play like injustice 2" they clearly are talking about zoning. Here are 5 nerf to zoning you will find when moving from injustice 2 to mk11 and 5 of many other reasons why mk11 will not play like injustice 2.
1) the screen size and stage sizes
The screen is more zoom in than in injustice this is important because it mean the full screen distance is shorter limiting how far you can get push back when you are trying to get in on a zoner. Ed boon said stage sizes are smaller 2. So walking back will get you to the corner faster 2.
2) no back to block.
This mean you wont be able to walk back and create space between you and your opponent and auto-block any high or mid attack they do. This makes it a lot riskier to create space for a zoner once you get close to them. It is simple to understand in mk you can't walk back and block.
3) no invincibility on backdash
I could say so much on why this is a big nerf to zoning and keep away game but the most important reason is that once you get in there is not easy "get me out" move to avoid a poke or short range normal and get you out of pressure.
4) time
In injustice there is way too much time for a match. you have time to start a match take a break to eat a hot dog go back to the match and you will have time to finish it ( I'm not joking). This was a big problem because even when you get a life lead on a zoner you will still be force to go after them because they will get back the life lead by chipping you from full screen.
In mk11 the " clock game" is making a comeback
5) new meter game
Trying to get in on a zoner no longer put you at a meter disadvantage because now you are building meter at the same speed they are as you are blocking and ducking projectiles trying to get in.
1) the screen size and stage sizes
The screen is more zoom in than in injustice this is important because it mean the full screen distance is shorter limiting how far you can get push back when you are trying to get in on a zoner. Ed boon said stage sizes are smaller 2. So walking back will get you to the corner faster 2.
2) no back to block.
This mean you wont be able to walk back and create space between you and your opponent and auto-block any high or mid attack they do. This makes it a lot riskier to create space for a zoner once you get close to them. It is simple to understand in mk you can't walk back and block.
3) no invincibility on backdash
I could say so much on why this is a big nerf to zoning and keep away game but the most important reason is that once you get in there is not easy "get me out" move to avoid a poke or short range normal and get you out of pressure.
4) time
In injustice there is way too much time for a match. you have time to start a match take a break to eat a hot dog go back to the match and you will have time to finish it ( I'm not joking). This was a big problem because even when you get a life lead on a zoner you will still be force to go after them because they will get back the life lead by chipping you from full screen.
In mk11 the " clock game" is making a comeback
5) new meter game
Trying to get in on a zoner no longer put you at a meter disadvantage because now you are building meter at the same speed they are as you are blocking and ducking projectiles trying to get in.