Hey guys, here are a few changes i think Bane needs, not necessarily to make him top tier, but just changes that in my opinion, would make him a decent, proper character.
also, i have been maining Bane since day 1, so i've done my best to play him properly, and these change ideas are based off of talks with other Bane players/ other tournament players.
first things first:
FIXES:
MB command throw retains it's properties to change direction you throw the opponent in when the attack ends the round, if you end a round in MB command throw you, for some reason, cannot change which direction you throw the opponent in. even though you can normally.
either Venom pauses during transitions/Supers/Clashes, or Debuff runs out after each as well as venom does now. i see no fair reason why Venom works the way it does right now.
BUFFS:
All negative effects of Venom debuff removed, Aside from a 25% damage debuff until venom is accessible again after using level 3 Venom. (i honestly don't see why using trait should be ever be considered self destructive, level 3 venom grants armour breaking properties to your specials, which is great, however Superman gets these same properties on ALL of his attacks the moment he activates trait, along with an overall damage buff also, and suffers no negative effects once it runs out.)
Slight increase to venomless combo damage. (right now outside of the corner Bane's standing BNB's from b23 gets him a max meterless damage of 29%, which is just downright terrible when compared to other members of the cast, and that's off his launching string, which is highly whiff punishable, it's a small payout for relatively high risk.) have the damage scale accordingly when higher levels of venom is used.
Right now i think these are the only things Bane really Needs. i have a few other suggestions but i really didn't want to go overboard.
what do you guys think of these possibilities?
colt REO RYX Tom Brady
also, i have been maining Bane since day 1, so i've done my best to play him properly, and these change ideas are based off of talks with other Bane players/ other tournament players.
first things first:
FIXES:
MB command throw retains it's properties to change direction you throw the opponent in when the attack ends the round, if you end a round in MB command throw you, for some reason, cannot change which direction you throw the opponent in. even though you can normally.
either Venom pauses during transitions/Supers/Clashes, or Debuff runs out after each as well as venom does now. i see no fair reason why Venom works the way it does right now.
BUFFS:
All negative effects of Venom debuff removed, Aside from a 25% damage debuff until venom is accessible again after using level 3 Venom. (i honestly don't see why using trait should be ever be considered self destructive, level 3 venom grants armour breaking properties to your specials, which is great, however Superman gets these same properties on ALL of his attacks the moment he activates trait, along with an overall damage buff also, and suffers no negative effects once it runs out.)
Slight increase to venomless combo damage. (right now outside of the corner Bane's standing BNB's from b23 gets him a max meterless damage of 29%, which is just downright terrible when compared to other members of the cast, and that's off his launching string, which is highly whiff punishable, it's a small payout for relatively high risk.) have the damage scale accordingly when higher levels of venom is used.
Right now i think these are the only things Bane really Needs. i have a few other suggestions but i really didn't want to go overboard.
what do you guys think of these possibilities?
colt REO RYX Tom Brady