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Realistic and Fantasy Character Buffs

OG Mannimal

OG "OG Mannimal" Mannimal
I can't think of any realistic buffs with raven. But my fantasy buffs are:
Trait has a 3 second cool down
Both versions of db2 are -5
F2 is an overhead
D2 is actually viable
Invincibility on wakeups
Much larger vertical hitbox on lift so you can't jump around mid screen
B23 is +29
Safe Overhead Teleport
 
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Green Lantern
Realistic:B1 is 8 frames
Mb oas rocket is now an overhead like it was pre release
F2 is now a true mid and has slighty faster start up
Decrease the recovery on both his foward and back dash

Fantasy:Lift is +2 :DOGE
 

ryublaze

Noob
Ares

Realistic:
Trait doesn't disappear if interrupted
Faster dashes
Godsmack fully invisible while he's invisible
Low sword in the corner doesn't whiff on some characters

Fantasy:
Faster startup on overhead sword/axe
Teleport recovers faster
Axe doesn't scale damage
Axe can combo midscreen
Trait has forward+4 option
 

Red Reaper

The Hyrax Whisperer
Administrator
GREEN ARROW

Realistic
- D1 to be +13 on hit to stop people from jumping out of pressure when hit!
- F2D1 to be safer on whiff. (Less recovery.) It should not be punishable if someone jumps, then lands, then attacks. That's too much time. (SMs F23 recovers faster than this on whiff)
- Standing 2 to have a slightly bigger hitbox so that it hits connects against cornered opponents after a blocked F3.
- For the 11 string to have a slightly longer hitbox so that it doesn't whiff. (Especially in combos)
- For his Super to completely go through during trades. (There's no sense that HQ and Ares got fixed yet GA didn't, plus 7% for 4 bars = Profound Sadness :( )
- Ice Arrow does a damage % (since it scales so much even though it's a 0% move)
- Special Arrows do more than .7% chip (It's hard to counter zone when you're not counter zoning lol)

Fantasy
- Holding trait is special and Super cancellable
- Standard capacity of all special arrows to be 3
- Ice arrows speed is dependent on direction input (Like Zod balls)
- Neutral Arrows do 3% damage
- Safe slide (Like Killer Frost)
- Bow Spin to have a MB version to make it safe
- 33 Super lands on hit on everybody
- If GA shoots the ground with an ice arrow it forms a slippery puddle (like SZ from MK ;) )

Most of the Realistic one's were brought to my attention by @Red Reaper but I definitely agree with him on those, and I added a few at the end. The Fantasy stuff was fun lol, hopefully with enough of these threads NRS might actually pay attention to the serious points and do something.....?
That Ice Arrow Puddle buff would be awesome! lol...

I kould imagine the set ups, especially if the Puddle Slipping doesn't kount as an Ice Arrow shot, so you kould refreeze them.

Special Kancellable Trait would be good but I think Super Kancellable would be too much.

I'm glad you noticed the list I made in the Arrow Forums. I feel like most of the Realistic Buffs are just fixes that would make a significant but fair impact (like the low arrow fix). Another fix that I forget to mention sometimes is for the second hit of F2D1 to not be "Parry-able"
 
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SaltShaker

In Zoning We Trust
I like this thread. Pay attention NRS, some logical ideas have passed in here. I'll play along with my two mains.

Raven
Realistic buffs:

-b23 is an overhead/mid.
-invincibility improvements on wakeup singularity.
-increase vertical range on singularity to catch all jump ins.
-MB void on hit bounces opponent towards you, not vertical.
-safer frames on trait teleport.

Fantasy buffs:

-the gap between the second 2 and the 3 in the 223 string is uninterruptible.
-trait is a stance switch.
-df1 projectile is larger and can be adjusted different speeds.

-fast and safe overhead teleport.:DOGE

Sinestro
Realistic buffs:

-TRAIT COMES OUT WHEN IT'S READY, AND YOU CAN USE ONE TWO OR THREE, JUST LIKE BATMAN. NO CHARGING.
-better frames on blocked boulders.
-faster start up on boulders and shackles.
-vortex deals slightly more damage.
-air axe must be blocked low.

Fantasy buffs:

-boulders are +3 on block.
-trait can be used while being combo'd.
-fear blast can be held and charged before firing.

-fast and safe overhead teleport.:DOGE
 

SonicFox5000

The Best.
REALISTIC: Make her able to do all of her bat evade options while jumping.
Make Bat evade 2 not such a pointless attack e_e. (INSTANT AIR GLITTTERRR)
Trait: 1.5% chip please.
Fantasy: Give me a safe vortex and overhead teleport :DOGE
 

Jeremy KO

*insert kotal kahn gibberish here*
Realistic NW buffs

- Give more priority to Flip Kick; bigger hitbox so it won't whiff on certain characters
- Faster start up to walk speed in both stances
- Faster start up to Forward Jump and Backward Jump. Triple Jump (better acrobat than Batman) so NW can avoid projectiles/interactables.
- Escrima 3 becomes low starter, make his approach game more dangerous.
- Improve anti air tools. Make Escrima D2 7-8 frames. Scatter bombs - 10 frames and improve the hit box on it. Seems more like a firecracker than actually bomb.


Unrealstic NW buffs
- Full screen tracking Wing Dings (like Supes lasers)
- Ground Pound becomes 10 frames with less recovery, same block advantage
- Staff Spin causes hard knockdown
- Flying Grayson hits overhead
- Flipkick becomes plus 8 on block with armor when MB

To add to fantasy buffs, a MB Flying Grayson with 2 hits of armor.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
REALISTIC: Make her able to do all of her bat evade options while jumping.
Make Bat evade 2 not such a pointless attack e_e. (INSTANT AIR GLITTTERRR)
Trait: 1.5% chip please.
Fantasy: Give me a safe vortex and overhead teleport :DOGE
I agree they need to buff bat evade 2...Pointless..Just make it the same as Batman's
 

imblackjames

Ive seen the leprechaun
lex
realistic buffs:
mb mines get a damage buff to make it useful
b2u3d3 ends in overhead
231 ends in a hard knockdown right now if its done in the corner and someone tech rolls they can wake up before lex recovers from the move

fantasy buffs
lvl 3 armor has 2 hits of armor
mb orbs come out even if you are hit out of them
u3 is a hard knockdown
air corps charge is overhead.
vacuum is safe on block
 

IrishMantis

Most humble shit talker ever!!!
Shazam

Realistic:

  • Quicker startup on bolt (regular and mb)
  • MB bolt either unblockable or have a hit of armor during startup
  • More safety on strings like b23
  • Quicker recovery on forward teleport
Fantasy:
  • Air torpedo
  • Air dash (Really, Killer Frost has one and Shazam doesn't?)
  • Armor on HM and AC
  • Unblockable torpedo :p
i think a double jump like Batmans back double jump would be more of solution , Since his jump other than GL is the reason his MU are mainly bad (IMO)

but if we talk fantasy give him both double jump and Dash lol
 

Fred Marvel

It's actually Freddy Marvel
Green Lantern
Realistic:B1 is 8 frames
Mb oas rocket is now an overhead like it was pre release
F2 is now a true mid and has slighty faster start up
Decrease the recovery on both his foward and back dash

Fantasy:Lift is +2 :DOGE
Yo mb rocket used to be an overhead??!?!?!!!!? nrs pls ;__;
turbine should be 15 frames
jump arc should be a little higher
idk what making f2 a true mid would do but make that move less awkward and not whiff all the time
fix meter x mb rocket glitch
 

Sultan

Kitana, Scorpion
Killer Frost

Realistic Buffs:
*Trait becomes store-able like Sinestro's, allowing for realistic use of max damage trait combos

Fantasy Buffs:
*Bane/Zod -esque forward dash
*Adjust b1, something like 12-13 frames start-up, slightly extend hitbox and retract hurtbox
*Wonder Woman -esque forward air dash
*j1 is 6-7 frames start-up
 

juicepouch

blink-182 enthusiast
Grundy needs it buffs

every string 5 frames faster

unclashable trait grab

Down down input for trait cancel

safe walking corpse teleport

can block in super mode
 

Akromaniac27

Ready to lose your head?
Wonder Woman

Realistic:

-Bracelets can be used in air
-bracelets get an additional input to block lows
-bracelets can be held(Aquaderp can do it, so should she)
-SS dash should have less recovery

Fantasy:
-demigoddess' might is +4 on block
-Bracelets have 1f startup
-Amazonian uppercut has 10f startup
-SS gets a special that launches like lasso spin so you can actually combo(something like a vertical sword thrust)
-SS Amalthea Bash, MB is an overhead

Badass af:
WW gets an additional super move that activates by hitting L2+R2 after a successful parry from either stance for 50%
 

MrSoloLobo

I have a keen eye for all things broken.
Just change Sinestro's db2 to like -20 instead of -42 wtffff. And make Batgirl's smoke bomb hit overhead :)
 

4x4lo8o

Warrior
Ares d1 should get a hitbox buff and be +1 on block, Godsmack should be about 15 frames faster, far teleports should recover as fast as normal teleports, and his normal fireball should hit mid

Edit: Fantasy buffs are air dash/air teleport, no recharge on trait, instant air Axes, b3 combos after low sword, and the MB version of Phase Shift lasts until you get hit
 
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Deathstroke


Realistic:

–Traited bullets do normal damage, or Trait lasts for five seconds with five seconds of cooldown.
–Gunshots and Low Gunshots do 1.96% in chip damage.
–B1,D3 is +1 on block. (Low into low mixup that is -25 on block...what?)
–MB Low Sword Spin is now neutral on block.


Fantasy:

–Sword Flip can now be Meter Burned to add three more flip strikes.
–For Deathstroke's Four-Bar Super Move, he now curves his lightning zip across the screen towards his opponent's location, and he can now dash-cancel it.
–Trait lasts for eight seconds and has a cooldown of four seconds.
–Trait lasts for fourteen seconds and has a cooldown of six seconds if Deathstroke dash-cancels his Super Move.
–Traited bullets do 50% more damage than normal.
–While Trait is activated, Deathstroke now shoots directly towards the opponent's current location.
–While Traited up, sword attacks can afflict the opponent with 5% in overall bleed damage.
–All Meter Burn specials now cost only half of a bar while Deathstroke is Traited up.
–Trait startup increased to 94 frames because Deathstroke can't auto-dial up Terra with all these buffs.
–Low Gunshots are now -36 on block. :DOGE
 

Dirtylova

YOLO FLYING GRAYSON BICH
Realistic NW buffs

- Give more priority to Flip Kick; bigger hitbox so it won't whiff on certain characters
- Faster start up to walk speed in both stances
- Faster start up to Forward Jump and Backward Jump. Triple Jump (better acrobat than Batman) so NW can avoid projectiles/interactables.
- Escrima 3 becomes low starter, make his approach game more dangerous.
- Improve anti air tools. Make Escrima D2 7-8 frames. Scatter bombs - 10 frames and improve the hit box on it. Seems more like a firecracker than actually bomb.


Unrealstic NW buffs
- Full screen tracking Wing Dings (like Supes lasers)
- Ground Pound becomes 10 frames with less recovery, same block advantage
- Staff Spin causes hard knockdown
- Flying Grayson hits overhead
- Flipkick becomes plus 8 on block with armor when MB

To add to fantasy buffs, a MB Flying Grayson with 2 hits of armor.

To add a little more.. Make escrima d12 an actual fuckin LOW.................
 

HuntR

"Getting stronger... Much stronger...."
Doomsday

Realistic Buffs

  • Lower the cooldown on trait (down to 12 seconds from 15) or increase the trait's duration (increase to 9 seconds from 6)
  • Make the 2 in his 123 string not whiff after hitting a crouching character with jd3
  • Make MB Air Venom safe on block
  • Make him unable to be parried while trait is active
  • More invincibility frames on his wake-ups (not fully invincible, mind you)
  • Make (MB) Air Snatch throw the opponent in front of Doomsday instead of behind
Fantasy Buffs

  • D1 is a low (haha, go fuck yourself Killer Frost, Batman or anyone else with a parry)
That is all I could honestly ask for. I don't think any of it would break the character, except for maybe the d1 change. But even that wouldn't break him. It would just change the Doomsday vs Killer Frost MU quite a bit.

Thoughts from fellow Doomsday players?
Realistic buff I would add > unlimited Meter for the entire match. Fantasy buff > as I go to his character I press left bumper and I'm able to have Broly instead of doomsday
 

Fromundaman

I write too much.
Damn... Some of you guys are putting some crazy stuff as realistic buffs... Makes me glad NRS doesn't listen to everything we say...

Anyway, for Joker:

Realistic buffs:

-21 and 212 act as true mids and don't whiff on some characters.

Yeah... That's it. That's all I want out of life.



Fantasy Buffs:

-Make thrown laughing gas an overhead (Hell, I'd settle for just the MB version being overhead).
-B2 startup reduced to anywhere between 14 and 17 frames.
-D2 has a more vertical hitbox to catch all jumps and does not extend Joker's hurtbox.
-Slightly less recovery on his forward dash.


Straight up stupid buffs:


-Gunshot hits mid.
-Make his trait a "bold cancel" style command jump.
-Somewhere between 4-8 extra frames of hit advantage added to MB crowbar.
-Anywhere between 5-9 frames of hit advantage added to j1.
-323 becomes a hard knockdown, even when canceled into specials.
-Hitting overheads and lows on the same frame no longer counts as a mid and instead becomes a true unblockable.