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... its not -8 thats for fricken sure. corps charge doesn't punish it nor does DS sword flip. supermans superman does... im guessing it is about -4 or 5
... its not -8 thats for fricken sure. corps charge doesn't punish it nor does DS sword flip. supermans superman does... im guessing it is about -4 or 5
u have 2 factor in travel time
flash db3 punishes it and when it comes contact 2 mmh location its the 8th frame
lex corp charge travels slower so it makes contact on the position mmh is on the 9th frame (thus no punish)
ds sword flip same boat as lex
on whiff its -150
on block where he does not go push away from u every1 can punish w/ d1~special causes hes in ur face
u have 2 factor in travel time
flash db3 punishes it and when it comes contact 2 mmh location its the 8th frame
lex corp charge travels slower so it makes contact on the position mmh is on the 9th frame (thus no punish)
ds sword flip same boat as lex
on whiff its -150
on block where he does not go push away from u every1 can punish w/ d1~special causes hes in ur face
I agree, make it at least -12...if you have no metter, people keep abusing this teleport until they open you up and then you start scounting just for that teleport and get hit by another bs move...whatever man the DLC chars get teleport cuz people kept complaining about zoning, and know almost every dlc has an answer against zoning and look where that got us...MMH has stupid ass safe specialsI still think this move is bs and has no business being so safe. Walking forward to punish is risky cause you can get smacked by the upper cut. And if you are like shazam and have a weak d1 punish, this move is way to dumb. He should be at least around -12 for a move like this. Stupid NRS.
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MB B3 on reactionI still think this move is bs and has no business being so safe. Walking forward to punish is risky cause you can get smacked by the upper cut. And if you are like shazam and have a weak d1 punish, this move is way to dumb. He should be at least around -12 for a move like this. Stupid NRS.
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I know nj1 can hit him out of both teleports. If he's on the ground, there is distinct animation of him disappearing and a sound cue. Overhead one I can follow up with 48% punish with Lobo and follow up scoop with Aquaman.Maybe we are missing a way to punish it, can you jump back and make it whiff or dash under like DDs Nova? Not sure why they make a teleport safe when all other chars teleport can be punished, I missed the good days where it was all about footsies and getting in through the zoning now chars can zone, anti-zone, tele etc. Batgirl and Martian both annoying to play against specially when they lame it out.