I've played LOTS of Blood God. I've also given myself stints of playing War and Sun but I always get back to Blood. I think War God is the weakest of the three but probably just barely edges out Sun God because of the paddle moves. Sun God is ok but really, all he has is a command throw over Blood God. Blood God has everything, he has a great defense buff forcing you to kill him twice. If you're reliant on the cheese command throw of Sun God, I can see how you think Blood God is worse. But if you play enough Blood God and learn footsies well enough, you'd probably also think the defense totem is better than the throw. I no longer have issues with Grandmaster like I used to. As matter of fact, I'd rather face a Grandmaster over a cryo any day. Grandmaster is weak and his ice clones and ice balls are mitigated with a parry. I'm just no longer a believer that Blood God is the weakest of the three. Then again, maybe I'm biased. I just really like Blood God. He reminds me of Zangief in Street Fighter 2. High risk, but if you can pull it off and land the spinning piledriver, he was unstoppable. With Blood God, if you can successfully manage your totems with expert parry usage, Blood God is formidable. I'll leave my Blood God opinion to the scores of dead Tremors, Kung Lao's, Grandmasters, and other top tiers. Except for Hish Qu Ten *shakes fist*