MadPropz101
"I still got it...but not much of it"
So I've been playing Raiden for a while now and my impression is that he is a solid character that is actually kinda underrated. He controls a lot of space with his F4 which makes him quite unique because he can punish moves with a lot of pushback easily with juicy damage. Ending combos in B2 sets up a mind game where people won't want to block low because they can take over 50% damage, which opens up his b3, 1 string. His throw game is also strong because of his kb.
However there are some things about his design that keep him from truly shining. I assume some people will say the regular stuff like "it's too early" or "not everyone needs to be top tier" and I understand that but I also think that every character in this game should be adjusted in a way that would make them the best version of themselves without feeling too powerful, and I'm sure we can all agree that there are a lot of characters on the roster have some strange design issues without even mentioning the no kustom variation aspect.
b1, 2 : -7 block advantage. Less pushback on hit so that he can do his bnb's on females, the first hit of Storm Cell (db2) whiffs when linked from b1, 2 so it doesn't pull them in like it should, or just adjust Storm Cell instead. Or NRS should just get a grip and normalize the female hurtboxes .
b1 and f3 : -3 block advantage.
1 : +2 block advantage.
up, down (sparkport) : should be a base move.
Summon Lightning (db2) : should be a base move, change the input so it does not conflict with Storm Cell. This move is a great antiair and looks amazing so it's a shame not to have it used more.
Thunder Wave is by far his best variation and there is no point in ever using Raijin. Electric Current (db4) is completely useless, it pops up the opponent but does not allow for any follow ups so he get's a lot less damage overall. Make Raiden recover faster and/or increase the pop up of Electric Current (db4) to allow combos. He does get a 4f punish with Discharge but no teleport or combos really hurts him.
Those were the changes that I think should happen, now for some wishful thinking:
His projectiles kinda suck. BF1 (Lightning Bolt) startup is slow as hell and hits high. DF2 (Lightning Strike) has a lot of deadzones and is very punishable even from midscreen.
In my opinion DF2 should track instead of having to choose it's distance, or make it amplifiable on block/whiff, it just feels clunky as hell atm. Either that or replace his projectiles with other moves since he doesn't exactly need them and the design is flawed in it's current state...
3, 2, 1 - Make it more than +1 since the gap is bigger than the Titanic.
d1 + 13 on hit (mashers ).
Increase overall bnb dmg by 2-3%.
However there are some things about his design that keep him from truly shining. I assume some people will say the regular stuff like "it's too early" or "not everyone needs to be top tier" and I understand that but I also think that every character in this game should be adjusted in a way that would make them the best version of themselves without feeling too powerful, and I'm sure we can all agree that there are a lot of characters on the roster have some strange design issues without even mentioning the no kustom variation aspect.
b1, 2 : -7 block advantage. Less pushback on hit so that he can do his bnb's on females, the first hit of Storm Cell (db2) whiffs when linked from b1, 2 so it doesn't pull them in like it should, or just adjust Storm Cell instead. Or NRS should just get a grip and normalize the female hurtboxes .
b1 and f3 : -3 block advantage.
1 : +2 block advantage.
up, down (sparkport) : should be a base move.
Summon Lightning (db2) : should be a base move, change the input so it does not conflict with Storm Cell. This move is a great antiair and looks amazing so it's a shame not to have it used more.
Thunder Wave is by far his best variation and there is no point in ever using Raijin. Electric Current (db4) is completely useless, it pops up the opponent but does not allow for any follow ups so he get's a lot less damage overall. Make Raiden recover faster and/or increase the pop up of Electric Current (db4) to allow combos. He does get a 4f punish with Discharge but no teleport or combos really hurts him.
Those were the changes that I think should happen, now for some wishful thinking:
His projectiles kinda suck. BF1 (Lightning Bolt) startup is slow as hell and hits high. DF2 (Lightning Strike) has a lot of deadzones and is very punishable even from midscreen.
In my opinion DF2 should track instead of having to choose it's distance, or make it amplifiable on block/whiff, it just feels clunky as hell atm. Either that or replace his projectiles with other moves since he doesn't exactly need them and the design is flawed in it's current state...
3, 2, 1 - Make it more than +1 since the gap is bigger than the Titanic.
d1 + 13 on hit (mashers ).
Increase overall bnb dmg by 2-3%.
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