4x4lo8o
Warrior
This isn't new, but the other day someone posted another 'new tech' thread about Raiden's ghetto reset, even though there's already a thread titled "Raiden ghetto rest" on the front page of the Raiden forum and anyone who's ever watched B Wizz play has seen it, so maybe there's an audience for it or someone will benefit. In any case, at the very least all future discussion of ghetto resets can go in here and it'll be easy to find and use for people just discovering it.
Basically the way this works is there's 3 different ways you usually want to end a combo with Raiden: Superman, ex-lightning, or teleport. Superman maximizes your damage, ex-lightning is for wake-up pressure and can reset them or give you a block string, and the teleport gives you pressure or a ghetto reset.
There's lots of different ways to set these up, some do more damage or provide more advantage after the teleport or make the lightning trap harder to get out of or whatever. At the end of this I'll try to make a list of different combos that optimize different parts of the set-ups, but there's one in particular that I use.
After landing a shocker everyone knows you can use 334~superman. That's fine, it's easy and does good damage, but in almost every situation where you land a shocker it's better to use 33~vb, b3. This has 3 advantages
1) it does the same or more damage
2) it builds more meter
3) it sets you up to end with a superman, ex-lightning, or teleport
This doesn't quite provide quite as much advantage after a teleport as some other set-ups and it might not be the most effective way to do lightning traps(I have no idea about this, but B W1zZ uses something with d1 that does less damage and I can't ever pull off. I presume it's more effect somehow, I'm sure he'll explain) but it does have the advantage of being standard across all combos(it doesn't matter how you started the combo or how you want to end, it's always the same) and it does close to optimal damage and meter building(off of b312 you have other options, but in almost every other midscreen combo 33~vb, b3~superman is the most damage you can get, and I've also never seen any teleport set-up that does more damage). It's also fairly easy and gives until the last second to decide how to end - you don't have to commit to some weird, low damage combo to get your ghetto reset, you just cancel into teleport instead of superman at the end.
Here's a list of combo's I know of where this works:
334~teleport, 1/f2~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 38%, 35%
b312, dash, shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 35%, 32%
*121~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 30%, 26%
njp, dash shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 31%, 26%
*ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 27%, 23%
*b2f1~ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 32%, 28%
*f23~ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 32%, 28%
aa:
1~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 29%, 24%
d1, dash 1/f2~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 28%, 24%
*on these combos you can follow the shocker with 1~vb, 334, superman for 2-3% more damage, so these may not be the best choices to end with setups.
Off the top of my head, the only place where 33~vb won't work is off of an anti-air b312~shocker. The vicinity blast will often whiff in that situation.
Don't use these in the corner. Ex-lightning requires special setups, teleport puts you in front of them, and you can do significantly better damage with other combos.
There is one similar set-up that does more damage off of b312. b312, dash, shocker, 334, slight dash, b3~superman will do 37%(ending with 33~vb, b3~superman does 35%) and can be used for lightning traps and ghetto resets(I think for more damage, I can't remember off the top of my head - damage scaling might make it the same). This build slightly less meter and imo is significantly harder to do, so I personally don't use it, but it's definitely an option. I'm not sure if it works in other places, it might be possible everywhere(if it is I'll edit that in later). Also possibly worth noting, off of b312 you can do dash, 33~superman instead of b3~superman after 33~vb for 36%. In most other combos this either doesn't work or doesn't do more damage.
Here's B W1zZ's original list of ex-lightning setups:
B312 dash shocker, 334 dash B3 en lightning
B312 dash F2 shocker, 33 Vb dash D1 en lightning
334 tele 1 shocker, 33 vb dash (slight delay) D1 en lightning
334 tele, B31 shocker, 33 VB dash D1 en lightning
F4 dash B31 shocker, 33 Vb dash d1 en lightning
anti air B312 shocker, 33VB dash D1 en lightning
anti air 1 Vb dash (3) or (F2) shocker, 33VB dash D1 en lightning
anti air D1 Vb dash F2 shocker, 33VB dash D1 en lightning
air to air punch, dash B31 shocker, 33VB dash D1 en lightning
There are a few corner setups for ex-lightning. They're kinda gimmicky, I don't use them, but ex-lightning itself is sort of a gimmick so try it out and see if it works for you:
334~vb, 4, 334, 33~shocker, f23~ex-lightning 41%
b312, 4, 334, 33~shocker, f23~ex-lightning 39%
334~shocker, 33~vb, 334~ex-lightning 38% (works off the splat)
Here's other ghetto resets I know. All of these provide more advantage than the 33~vb,b3 setup:
b312, dash, f2~shocker, f2~vb, dash, 12~teleport 31%
b312, dash, shocker, 33~vb, dash, 12~teleport 32%
334~teleport, 1~shocker, f2~vb, dash, 12~teleport 34%
334~teleport, 1~shocker, 33~vb, dash, 12~teleport 34%
If you know more setups, post 'em. I'll add them to the op and give you credit if you want. I'll edit in some corner lightning setups and damages later.
I didn't create any of these combos, or anything in this thread
Basically the way this works is there's 3 different ways you usually want to end a combo with Raiden: Superman, ex-lightning, or teleport. Superman maximizes your damage, ex-lightning is for wake-up pressure and can reset them or give you a block string, and the teleport gives you pressure or a ghetto reset.
There's lots of different ways to set these up, some do more damage or provide more advantage after the teleport or make the lightning trap harder to get out of or whatever. At the end of this I'll try to make a list of different combos that optimize different parts of the set-ups, but there's one in particular that I use.
After landing a shocker everyone knows you can use 334~superman. That's fine, it's easy and does good damage, but in almost every situation where you land a shocker it's better to use 33~vb, b3. This has 3 advantages
1) it does the same or more damage
2) it builds more meter
3) it sets you up to end with a superman, ex-lightning, or teleport
This doesn't quite provide quite as much advantage after a teleport as some other set-ups and it might not be the most effective way to do lightning traps(I have no idea about this, but B W1zZ uses something with d1 that does less damage and I can't ever pull off. I presume it's more effect somehow, I'm sure he'll explain) but it does have the advantage of being standard across all combos(it doesn't matter how you started the combo or how you want to end, it's always the same) and it does close to optimal damage and meter building(off of b312 you have other options, but in almost every other midscreen combo 33~vb, b3~superman is the most damage you can get, and I've also never seen any teleport set-up that does more damage). It's also fairly easy and gives until the last second to decide how to end - you don't have to commit to some weird, low damage combo to get your ghetto reset, you just cancel into teleport instead of superman at the end.
Here's a list of combo's I know of where this works:
334~teleport, 1/f2~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 38%, 35%
b312, dash, shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 35%, 32%
*121~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 30%, 26%
njp, dash shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 31%, 26%
*ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 27%, 23%
*b2f1~ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 32%, 28%
*f23~ex-shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 32%, 28%
aa:
1~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 29%, 24%
d1, dash 1/f2~shocker, 33~vb, b3~(superman, ex-lightning, teleport, ex-teleport) 28%, 24%
*on these combos you can follow the shocker with 1~vb, 334, superman for 2-3% more damage, so these may not be the best choices to end with setups.
Off the top of my head, the only place where 33~vb won't work is off of an anti-air b312~shocker. The vicinity blast will often whiff in that situation.
Don't use these in the corner. Ex-lightning requires special setups, teleport puts you in front of them, and you can do significantly better damage with other combos.
There is one similar set-up that does more damage off of b312. b312, dash, shocker, 334, slight dash, b3~superman will do 37%(ending with 33~vb, b3~superman does 35%) and can be used for lightning traps and ghetto resets(I think for more damage, I can't remember off the top of my head - damage scaling might make it the same). This build slightly less meter and imo is significantly harder to do, so I personally don't use it, but it's definitely an option. I'm not sure if it works in other places, it might be possible everywhere(if it is I'll edit that in later). Also possibly worth noting, off of b312 you can do dash, 33~superman instead of b3~superman after 33~vb for 36%. In most other combos this either doesn't work or doesn't do more damage.
Here's B W1zZ's original list of ex-lightning setups:
B312 dash shocker, 334 dash B3 en lightning
B312 dash F2 shocker, 33 Vb dash D1 en lightning
334 tele 1 shocker, 33 vb dash (slight delay) D1 en lightning
334 tele, B31 shocker, 33 VB dash D1 en lightning
F4 dash B31 shocker, 33 Vb dash d1 en lightning
anti air B312 shocker, 33VB dash D1 en lightning
anti air 1 Vb dash (3) or (F2) shocker, 33VB dash D1 en lightning
anti air D1 Vb dash F2 shocker, 33VB dash D1 en lightning
air to air punch, dash B31 shocker, 33VB dash D1 en lightning
There are a few corner setups for ex-lightning. They're kinda gimmicky, I don't use them, but ex-lightning itself is sort of a gimmick so try it out and see if it works for you:
334~vb, 4, 334, 33~shocker, f23~ex-lightning 41%
b312, 4, 334, 33~shocker, f23~ex-lightning 39%
334~shocker, 33~vb, 334~ex-lightning 38% (works off the splat)
Here's other ghetto resets I know. All of these provide more advantage than the 33~vb,b3 setup:
b312, dash, f2~shocker, f2~vb, dash, 12~teleport 31%
b312, dash, shocker, 33~vb, dash, 12~teleport 32%
334~teleport, 1~shocker, f2~vb, dash, 12~teleport 34%
334~teleport, 1~shocker, 33~vb, dash, 12~teleport 34%
If you know more setups, post 'em. I'll add them to the op and give you credit if you want. I'll edit in some corner lightning setups and damages later.
I didn't create any of these combos, or anything in this thread