Ex Shocker is a good move for what you're talking about, but you have to be careful about it in higher-level play for several reasons. One is that better players jump much less spastically and much more strategically than your average online player. Another is that it's full-combo punishable if they block it. And a third is that sometimes against a good player it's wiser to save your meter. Still, it's a good tactic that I wish I saw more Raidens use.
Btw, you can actually change the combo to (ex shocker, f2~vicinity blast, dash, (b312 or 334)~superman) for about 3-4% more damage.
In high lvl play, I see tons of opportunies for this move to shine. And btw, I consider high lvl play to be tournaments even if local, basically the stuff that's on TYM's front page. Also, it's difficult to even find a post-nerf Raiden in any tourney lately. See I think Raidens will be using en shocker much more now, since a lot of Raiden's tele pressure has been "balanced" from an offensive standpoint. High level play has jumps all the time.
They shouldn't be able to block it at all, so I don't understand that one. Even an empty jump (jumping forward without attacking to get you to the ground faster and bait a counter - a good mind game in SF4/MvC3) will get caught. It's a vulnerable to a jump in 2 in 1. Like if Kitana jumps in at you with a basic attack, which you absorb, then cancels into a fan while still in the air....we're gonna take that fan to the face, which is particularly bad since a lot of nice Kitana combos start that way. But even that starts up a mind game. If Kitana trys to do that, and you know it, then you'll block the hit, block the fan, then regular shocker into combo of choice.
Now I don't understand the meter thing at all. High level play especially uses more enhanced moves and setups, so saving up for an xray is typically not feasible for most characters, and that's why you see that sort of thing sparingly in tournaments. So what do we need to save meter for? Also, landing an xray in high lvl play is imo a risky proposition, a combo finisher that ends with an xray to take the match would work. But even naked, our xray does what 34%? We get an easy 26% with one bar if we use it correctly.
Besides, what do we need meter for? En Superman? Very limited damage for going through a projectile, since it's no good at close range thanks to it's startup. I created a thread about en tele a couple days ago, and you have good ideas. But I still haven't found a way to make it work at all, and I haven't seen any vids of it yet. And I don't see anyone using it. And ex vicinity blast is useless or limited from what I've seen.
Why would you spend meter on anything else? Except of course for some very specific situations.
Gonna practice the combo though, after all, who couldn't use an extra 3-4%?
Good stuff. Hey shoshinsha, do you have any vids of you playing? Maybe I just need to be shown.
Also, I know this is still super early in this patch's life, so they'll be more good stuff to come from Raiden.