Laos_boy
Meow Hoes
THOTS, this is the better list
Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back
Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling
Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.
Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk
Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer
Flash
- LK is -7, -5 if delayed a little
+ fix b223
Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.
Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid
WoWo
- 33 is neutral
+ shield stance, mb shield toss has more room for a b3
Doomsday
+/- nothing needed
Batman
+ slide is +5 on hit
Deathroke
+ air gun are safer on whiff and block
GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer
Black Adam
+/- old low lightning hit box. But mb is now -15
Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14
Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames
Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1
Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out
Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash
Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance
Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine
Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled
Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled
Lex
+ faster dashes and less recovery
Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower
Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash
Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f
Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4
Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2
Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back
Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling
Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.
Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk
Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer
Flash
- LK is -7, -5 if delayed a little
+ fix b223
Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.
Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid
WoWo
- 33 is neutral
+ shield stance, mb shield toss has more room for a b3
Doomsday
+/- nothing needed
Batman
+ slide is +5 on hit
Deathroke
+ air gun are safer on whiff and block
GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer
Black Adam
+/- old low lightning hit box. But mb is now -15
Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14
Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames
Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1
Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out
Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash
Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance
Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine
Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled
Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled
Lex
+ faster dashes and less recovery
Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower
Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash
Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f
Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4
Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2
Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
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