Man I love me some CW tech!
I'm not sure about the second two combos. It looks like it might leave the character too far away to have much advantage for any kind of follow up pressure. The first one is interesting though. Straight whip does some weird KD stuff and I think I remember Starcharger doing something like this in the corner.
I have a couple questions (about the first combo only):
- does this work all the time, or is it timing dependant
- have you tested on the whole cast? Does it have the same effect on large and small hitbox characters
- immediately after the quickstand, are we in range for a B1
- does the quickstand happen always after 3, 3 ~ straight whip.
Thanks for posting, and thanks for the tag.