If breakers have to be in, I would prefer them to be more like a anime burst. Like completely ripping them off.
You have one breaker per round, costs no meter, but it servers multiple purposes depending on the situation you use it.
If used well in hit stun, it stops the combo like a regular breaker, but only during hit stun, not in a juggle state.
If used well in block stun, it acts like pushblock and knocks them full screen.
If used well in a attack animation, it cancels the animation and puts you in neutral so you can make something safe, extend a combo or blockstring. Also, if done in a combo, it reduces damage and gravity scaling by half.
You can also use it in neutral and it just does the combo breaker animation as an actual attack, does no damage but knocks them full screen, and gives you some meter, heavily unsafe. This is more so you can bait out a combo breaker, but with how slow normals and strings are in NRS games, it might be kinda hard.
Makes it a much more precious resource well also adding in lots of utility.
Arksy games, mostly Persona are the only time I ever not been annoyed by breakers.