Badboy Takuma
Champion
Hey,
Which is the best way to stay safe while in blockstring?
For example Kung Lao, if he connect an jump in punch and do:
1221
122, throw
122, spin
122, d3
I know he has more options but yesterday i fought an Kung Lao and he was doing nothing but these things (apart from random teleports and random divekicks), and even that i knew it was coming i failed the most of the time defending correctly.
Which is the best way to defense and punish this?
I mean, if he has breaker and does 122 he could do an spin after 122 and hit my d1 attempt, that means if i am fearing the spin (full combo) he can loop the string and do for free lot of other things!
The stupid thing is he could delay the spin making this even more difficult to deal against.
I main Sonya, which are the best options dealing against this?
Just poke out?
Thanks!
Which is the best way to stay safe while in blockstring?
For example Kung Lao, if he connect an jump in punch and do:
1221
122, throw
122, spin
122, d3
I know he has more options but yesterday i fought an Kung Lao and he was doing nothing but these things (apart from random teleports and random divekicks), and even that i knew it was coming i failed the most of the time defending correctly.
Which is the best way to defense and punish this?
I mean, if he has breaker and does 122 he could do an spin after 122 and hit my d1 attempt, that means if i am fearing the spin (full combo) he can loop the string and do for free lot of other things!
The stupid thing is he could delay the spin making this even more difficult to deal against.
I main Sonya, which are the best options dealing against this?
Just poke out?
Thanks!