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Breakthrough - Sorcerer Quan - Infinite Armor Loop

You can tech roll 141 as well, but it's still better advantage than 14xxArmor if they tech roll.

Oddly enough, Kano gets a punish on 141, armor spell only if he doesn't tech roll.
 

Under_The_Mayo

Master of Quanculations
You can tech roll the 1,4 though can't you? meaning the 1,4,1 still has more consistent timing as it grants 100% hard knockdown.
I do like 141 better on these anyway since you have more time to call the armor. The important stuff here is the ability to recall armor at the end. If nothing else, you can see that since 14spell works, you definitely have time for 141spell.
 

Under_The_Mayo

Master of Quanculations
[QriTE="Me1andMe2, post: 1836274, member: 37539"]raw njp
if i go for 14 they hit me (although the armor take the hit)
141 allows me to block[/QUOTE]
Yeah revising this 141 is the way to go.