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Public Service Announcement: We need to talk about imperfect wakeups.

Duck Nation

Dicks with a future
I've seen two threads full of people with basically no idea that this is a part of Injustice in the last two days, and it's a pretty damn big and important part, so apparently we actually need to lay it out.

Injustice has a wakeup system where a lot of attacks are granted some invulnerable frames they would not normally possess. Hopefully this is not news to anybody. Those wakeup frames are also limited, and do not last the duration of the move. Hopefully, also not news.

What this means: Given the startup time of many attacks, the invincibility frames on an attack do not necessarily last until the move actually starts generating a hitbox. There's a space of dead time on a great deal of moves preventing them from being actual effective wakeups and they can be blown through entirely with good timing. This is very important for fighting some characters, like Batman or Raven.

I'd make a list here of all the attacks that can be blown through, but I really can't be arsed to go checking. Maybe if other people tell me, I'll add it to this post later.

Hopefully this stops people being surprised by something they should have known back in April.

Edit: Oops, left this out - this is already in a sticky thread, for the record. Why aren't you reading them?

If your invincible wake up attack does not make contact on the first impact frame, the move loses its invincibility and can be beat out by or trade with your opponents attack. Certain attacks will change your opponents hit box, causing your wake up attack to barely miss on its first impact frame, this is why you get those "wtf.. how did that get beat out by/trade with your attack" moments.
 

Jay Rupp

Human Smoke or Riot
I've seen two threads full of people with basically no idea that this is a part of Injustice in the last two days, and it's a pretty damn big and important part, so apparently we actually need to lay it out.

Injustice has a wakeup system where a lot of attacks are granted some invulnerable frames they would not normally possess. Hopefully this is not news to anybody. Those wakeup frames are also limited, and do not last the duration of the move. Hopefully, also not news.

What this means: Given the startup time of many attacks, the invincibility frames on an attack do not necessarily last until the move actually starts generating a hitbox. There's a space of dead time on a great deal of moves preventing them from being actual effective wakeups and they can be blown through entirely with good timing. This is very important for fighting some characters, like Batman or Raven.

I'd make a list here of all the attacks that can be blown through, but I really can't be arsed to go checking. Maybe if other people tell me, I'll add it to this post later.

Hopefully this stops people being surprised by something they should have known back in April.

Edit: Oops, left this out - this is already in a sticky thread, for the record. Why aren't you reading them?
Doesnt Bats have like super duper shitty wake up game?

Sent from my SCH-I510 using Tapatalk 2
 

miloPKL

soundcloud.com/pukelization
Basically the idea is projectile wakeups have no invulnerability frames but physical attacks like advancing specials will. Am I mistaken?
 

187x

Warrior
"Given the startup time of many attacks, the invincibility frames on an attack do not necessarily last until the move actually starts generating a hitbox. There's a space of dead time on a great deal of moves preventing them from being actual effective wakeups and they can be blown through entirely with good timing. This is very important for fighting some characters, like Batman or Raven."

Like NRS is going to do something.
 

Duck Nation

Dicks with a future
"Given the startup time of many attacks, the invincibility frames on an attack do not necessarily last until the move actually starts generating a hitbox. There's a space of dead time on a great deal of moves preventing them from being actual effective wakeups and they can be blown through entirely with good timing. This is very important for fighting some characters, like Batman or Raven."

Like NRS is going to do something.
This is not for NRS. There's nothing wrong with this system. This is for players who are still uninformed about a really basic yet important element after half a year into this game's life.
 

187x

Warrior
This is not for NRS. There's nothing wrong with this system. This is for players who are still uninformed about a really basic yet important element after half a year into this game's life.
theirs alot of thing wrong with the wakeup system.
 

Thead

Mortal
People seem to forget Backdashing is a part of the Wakeup game too. Matchup dependant you can whiff punish pressure on your own Wakeup.
 

Duck Nation

Dicks with a future
This thread seems pointless and inflammatory.
Informing the community is pointless and inflammatory? Did I call anybody out by name? Do you see me trying to start a fight with any specific user - besides you, maybe, for being a dumbass? I've seen way too many people completely unaware of this property of the game's system, including recent tech threads bringing this up as though it's brand-new.
 

TheSpore

Nurgle Chaos God of Death and Disease
This is actually very important and is often over shadowed by other subjects within the game. I started maining BG now and I have found like many other characetrs there are even ways to stuff some of these wake-ups that only work with specific characetrs even. Such as Lantern's Might. Some players I have faced online just enjoy having this wake-up option and for the most part its a solid option, but as long as your facing a BG player DO NOT wake-up with it, she can do a Smoke Bomb and stop dead in its tracks. AM, though its a terrible match-up for BG, when he does his Water Shield as a wake-up as long as its timed just right, you can completely stop the attack and send him straight into her vortex. So, yeah I agree this is an important part of IGAU, hell if one is a CW player I would suggest look at her forums there is some intresting anti-wake-up tech over there.

Another werid thing in IGAU is depending on how you move towards an oppenent can make their wake-up do weird things, like Flash has a method of manuverability that will make your character wake-up going away form the opponent ratehr than at the oppenent, this can also be done with BG vs Flash, when he wakes up with is Uppercut attack, as long as timed right and BG jumps forward she can make Flash filng the opposite direction, hell or if timed wrong, but right at the same time you will avoid him in general.
 

Galactic Geek

Losing is learning; winning is succeeding.
I would very much like someone to make a list of when certain wake-ups are safe. I know how they work, but I'm not familiar with the timing on most of them - something like that would be very helpful to me.
 

TheSpore

Nurgle Chaos God of Death and Disease
I would very much like someone to make a list of when certain wake-ups are safe. I know how they work, but I'm not familiar with the timing on most of them - something like that would be very helpful to me.
The problem with said list is the safeness can change form characetr to character, now this one I atleast know is very easily caught by most characetrs, the BG's Bat Wheel can be D2ed at the right time if timed correctly.