Do you not realize how contradictory that statement was? Either it's too early to tell or not, why are some people completely wrong about a character if the game has just come out? Your logic doesn't add up hereHey Everyone!
So while I'm not against the general sentiment of thinking of ways to improve your character, what bothers me is the fact that when I look through these threads, 70% of the posters have no idea what they're talking about yet. I'm seeing incorrect descriptions of characters' strengths, complete lack of understanding of character weaknesses, and lots of talking that suggests people just need to play/lab more.
So for now, if I see anything along these lines, I'm going to close it.
For guys that want to discuss these things, just do it in your individual character forums, where (presumably) people know a little bit more about your characters' toolset. But right now, we need to be engaged in a period of learning, and not telling the developers what to do with the game 2 weeks in.
So I'm suggesting we all just take a deep breath, relax, and dive headlong into understanding and examining the game. Then in a few weeks, we can revisit this stuff and people can compile their suggestions into something more meaningful.
Cool? I love you guys -- hang in there!
It's never to early to be caught stating something completely opposite to how a character functions in-gameDo you not realize how contradictory that statement was? Either it's too early to tell or not, why are some people completely wrong about a character if the game has just come out?
Exactly. So why would it be too early to determine better characters if you can clearly tell that some are better?It's never to early to be caught stating something completely opposite to how a character functions in-game
Yes yes yes, because we always know which characters are worse than others weeks after release. Sometimes we even know who is bottom 3 after two weeks.Exactly. So why would it be too early to determine better characters if you can clearly tell that some are better?
Tell me, when do we know that it has stopped being too early and we can decide on balancing? Is there a cue? Is there a timer? Is it when new tech stops being discovered? Is it when new tech is discovered?Yes yes yes, because we always know which characters are worse than others weeks after release. Sometimes we even know who is bottom 3 after two weeks.
I just gave you an example of a "F tier bottom 2 character" that was later found to be #1 in the game and later on banned after being fully explored. These are the types of assumptions you make when you barely know the game two weeks in. That's why it's too early. Or should Hilde have been "buffed because she was obviously D tier"?Tell me, when do we know that it has stopped being too early and we can decide on balancing? Is there a cue? Is there a timer? Is it when new tech stops being discovered? Is it when new tech is discovered?
This too early to tell sentiment really seems like just an attempt to delay the inevitable
My statement still stands...I just gave you an example of a "F tier bottom 2 character" that was later found to be #1 in the game and later on banned after being fully explored. These are the types of assumptions you make when you barely know the game two weeks in. That's why it's too early. Or should Hilde have been "buffed because she was obviously D tier"?
There is no cue, no timer. However, MUs and characters should be fully explored before suggesting nerfs or buffs to avoid disaster, and to actually know what we're talking about.
Strawman.My statement still stands...
When do we know when MUs and characters have been fully explored? Should we just never consider balancing because we may or may not know something?
Wasn't Morrigan considered bottom tier until ChrisG discovered the Morridoom team?I just gave you an example of a "F tier bottom 2 character" that was later found to be #1 in the game and later on banned after being fully explored. These are the types of assumptions you make when you barely know the game two weeks in. That's why it's too early. Or should Hilde have been "buffed because she was obviously D tier"?
There is no cue, no timer. However, MUs and characters should be fully explored before suggesting nerfs or buffs to avoid disaster, and to actually know what we're talking about.
This is actually a fair question if you think about it.My statement still stands...
When do we know when MUs and characters have been fully explored? Should we just never consider balancing because we may or may not know something?
I was always certain it was when Reo releases his tier list.This is actually a fair question if you think about it.
I'm curious to know myself.
It isn't really something you can answer black and white though. Like, you can't say "in 3 months we will commence balance talks" lol. I think it's a grey area where you simply have to know what you're talking about. I could tell you the ins and outs of Raven's MUs against the entire Inj1 roster, but wouldn't dare say I can comment on a single MU in Inj2 yet balance-wise, regardless of the ones I find easy and the ones I can't win.This is actually a fair question if you think about it.
I'm curious to know myself.
I wouldn't be too scientific about it -- but it seems like once you're past the 3rd or 4th week people start to have a better idea what's going on. Just observing the ratio of information to misinformation in these threads right now though, we're not really there yet.My statement still stands...
When do we know when MUs and characters have been fully explored? Should we just never consider balancing because we may or may not know something?
"It isn't really something you can answer black and white though."It isn't really something you can answer black and white though. Like, you can't say "in 3 months we will commence balance talks" lol. I think it's a grey area where you simply have to know what you're talking about. I could tell you the ins and outs of Raven's MUs against the entire Inj1 roster, but wouldn't dare say I can comment on a single MU in Inj2 yet balance-wise, regardless of the ones I find easy and the ones I can't win.
I think once you have a solid grasp and understanding of your character and the MU in question, you can have the discussion. Can be next month, the month after, but it's a "you know" moment if you're being honest with yourself. The problem is that in 2 weeks no one has that understanding yet because not enough has been learned, so you get a multitude of threads with "buff this guy" and "nerf that guy" with no real context of the characters or understanding of the MUs.