Arqwart
D'Vorah for KP2 copium
Fuck 'em. He can still be good, but tone down SOME of his cancer please.
Strings
*F21 no longer exists. F212 is now a full dial string
*F212 final hit speed reduced to create a FB gap between F21 and F212
*F212 now + on block
*F212 damage increased by 15
*F22 no longer tracks
Sand Trap / Quick Sand (Infinite Warden)
*KB requirements swapped
*Quick Sand new high block KB works during combo strings
*First hit damage lowered to 10. Rest of damage is on final hit (same in total)
*Quick Sand damage increased from 145 to 155
*Sand Trap damage increased from 116 to 125
*Recovery increased from 33 to 37
*FB advantage changed from -19 to -28
Sand Simulacrum (Eternal)
*Time Warp now costs 1 bar of defensive meter
*Erase Simulacrum block advantage lowered from +12 to +4
Erase Time (Eternal)
*Recovery reduced to no longer be punishable, but still result in turn loss
Tada! A couple brainless tools just got a little higher IQ requirement.
Strings
*F21 no longer exists. F212 is now a full dial string
*F212 final hit speed reduced to create a FB gap between F21 and F212
*F212 now + on block
*F212 damage increased by 15
*F22 no longer tracks
Sand Trap / Quick Sand (Infinite Warden)
*KB requirements swapped
*Quick Sand new high block KB works during combo strings
*First hit damage lowered to 10. Rest of damage is on final hit (same in total)
*Quick Sand damage increased from 145 to 155
*Sand Trap damage increased from 116 to 125
*Recovery increased from 33 to 37
*FB advantage changed from -19 to -28
Sand Simulacrum (Eternal)
*Time Warp now costs 1 bar of defensive meter
*Erase Simulacrum block advantage lowered from +12 to +4
Erase Time (Eternal)
*Recovery reduced to no longer be punishable, but still result in turn loss
Tada! A couple brainless tools just got a little higher IQ requirement.