Eddy Wang
Skarlet scientist
A lot of people plays Tempest and Buzzsaw, and very few play Hat Trick, while the buffs he got made him more bearable, after been playing nothing than hat trick for weeks and grinding as much of MUs i could, i came to notice there are still work to be done in this variation, there was actually a bigger list, but he doesn't need all, the idea is to make the character viable, and fun, not broken, so only 3 changes are needed, the first and the last one are fixes.
1. Hat callback Hitting mid was god send, but there are matches where hat callback should've hit mid, and doesn't matter if some characters are blocking or neutral crouching (sonya, jacqui, etc) the hat goes right over their heads and lao spends meter for nothing when you want that plus, it totally ruins his pressure game in first place, so this needs a fix.
Suggestion: Hat Callback Hitbox should've been slightly increased only in the lower area, it would solve this issue.
2. Above Hat trap, has currently no use since the hat stays right above Lao's head, there are no matchups where above hat has found its use, If that hat was supposed to anti-air characters, that ain't working, first because after setting that up, lao needs to back away to create the perfect tragectory, something he doesn't need to do with forward hat, since the hat will follow him around, there is nothing to bluff with above hat trap either, since he loses a lot, and there is nothing to gain, the above trap is currently one of the top useless moves in the game
Suggestion: Above Hat Trap should have an aditional command upon its execution, that would allow the hat to be placed above but forward (DD2F), and another command to place the hat above but away (DD2B), I still think this is optional, the move is already useless itself there is no actual reason to use it, part of me doesn't care if this move gets buffed or not, considering forward trap anti-airs better than above hat trap.
3. The thing that bugs most of hat tricks, is most of the times you need your hat to stay out on certain traps, only to get destroyed by a poke, setups that took dedicated times to recreate the situation on a real match, only to get hit by a D1 or D3 that will put the hat back in the head.
Suggestion: Hat Trap doesn't go away, unless the opponent hits lao twice while he is standing, Opponent's hit counter is 2hit combo and beyond, a knockdown, or juggle state.
This would make Hat Trick a better trapper, but it would also increase his risk, since getting hit by something for positioning doesn't immediately puts the hat back on his head.
Hat trick Damage situation:
4.Some say his Hat-A-Rang (ex BF2) scales way too much damage, that is true, a 31% combo with 1 bar, while he has a 38% meterless doesn't make sense, yet, the returning hat its not safe, has a gap while the hat is returning, and lao can be punished due its recovery up close.
I for once considering he has hat trap to cancel to, which makes some of his strings safe, i don't think this move needs to be safe or buffed, because it was not meant to be used at blast radius nor as a blockstring, having this move has a blockstring would remove the originality of the variation, as well as hitting mid on return.
Also, Lao is a character that should have deal kabal's damage (No bigger than 35%) outside of tempest considering the options he has across all variations, but that's me.
Giving the option of the opponent's to low profile the hat, it forces them to crouch which while you're running towards makes the hat recover much faster, that they can be hit with b22, or F4 if you don't want to wait, which is an option that would go away that opens up the opponent's far more than making them a sitting duck blocking.
Anyway, it appears not all hatricks have the same opinion about it, so i will give 3 suggestions, in order of one to be picked, let me tell you, we don't need 3. Also i would like to know how non Lao players feel about this.
5. J2 has a phantom hitbox that can hit character from a very distant jump without the hat touching the opponent, and can even hit crouching characters the same way, currently i've been taking advantage of this to punish my opponent's every time in situations i know it would be a safe block for them, not only that, is currently the easiest way to approach in the game, once lao settles the opponen't to respect a certain range.
Suggestion: Fix J2 hitbox to match the hat, i know there is a good number of phantom hitboxes in the game, but that IMO needs to go.
@I GOT HANDS
@Youphemism
@Just2Swift
@The PantyChrist
@FOREVER KING
@A F0xy Grampa
@Big Pampering
@BLOOD CAPTAIN X
@Bird Lao X
@ETC Mcfly
@Every Hat Trick Main
Just one, request, this is a open discussion, be respectable towards everyone, make some sense and be reasonable, no raging calling names, i will respectfully ask @Hollywood DMS @1man3letters and @Tim Static to keep an eye on this to prevent salts.
Also the "Play Tempest" or "Play Buzzsaw" and "Lao already has 2 good variations" quotes have no power here, if you have similar stuff to say please stay out of this thread, since you won't be adding nothing constructive about it.
1. Hat callback Hitting mid was god send, but there are matches where hat callback should've hit mid, and doesn't matter if some characters are blocking or neutral crouching (sonya, jacqui, etc) the hat goes right over their heads and lao spends meter for nothing when you want that plus, it totally ruins his pressure game in first place, so this needs a fix.
Suggestion: Hat Callback Hitbox should've been slightly increased only in the lower area, it would solve this issue.
2. Above Hat trap, has currently no use since the hat stays right above Lao's head, there are no matchups where above hat has found its use, If that hat was supposed to anti-air characters, that ain't working, first because after setting that up, lao needs to back away to create the perfect tragectory, something he doesn't need to do with forward hat, since the hat will follow him around, there is nothing to bluff with above hat trap either, since he loses a lot, and there is nothing to gain, the above trap is currently one of the top useless moves in the game
Suggestion: Above Hat Trap should have an aditional command upon its execution, that would allow the hat to be placed above but forward (DD2F), and another command to place the hat above but away (DD2B), I still think this is optional, the move is already useless itself there is no actual reason to use it, part of me doesn't care if this move gets buffed or not, considering forward trap anti-airs better than above hat trap.
3. The thing that bugs most of hat tricks, is most of the times you need your hat to stay out on certain traps, only to get destroyed by a poke, setups that took dedicated times to recreate the situation on a real match, only to get hit by a D1 or D3 that will put the hat back in the head.
Suggestion: Hat Trap doesn't go away, unless the opponent hits lao twice while he is standing, Opponent's hit counter is 2hit combo and beyond, a knockdown, or juggle state.
This would make Hat Trick a better trapper, but it would also increase his risk, since getting hit by something for positioning doesn't immediately puts the hat back on his head.
Hat trick Damage situation:
4.Some say his Hat-A-Rang (ex BF2) scales way too much damage, that is true, a 31% combo with 1 bar, while he has a 38% meterless doesn't make sense, yet, the returning hat its not safe, has a gap while the hat is returning, and lao can be punished due its recovery up close.
I for once considering he has hat trap to cancel to, which makes some of his strings safe, i don't think this move needs to be safe or buffed, because it was not meant to be used at blast radius nor as a blockstring, having this move has a blockstring would remove the originality of the variation, as well as hitting mid on return.
Also, Lao is a character that should have deal kabal's damage (No bigger than 35%) outside of tempest considering the options he has across all variations, but that's me.
Giving the option of the opponent's to low profile the hat, it forces them to crouch which while you're running towards makes the hat recover much faster, that they can be hit with b22, or F4 if you don't want to wait, which is an option that would go away that opens up the opponent's far more than making them a sitting duck blocking.
Anyway, it appears not all hatricks have the same opinion about it, so i will give 3 suggestions, in order of one to be picked, let me tell you, we don't need 3. Also i would like to know how non Lao players feel about this.
- Suggestion1: Hat-a-rang now hits mid on his way back, and is also safe on block at blast radius even with the gap ( But no damage buff,)
- Suggestion2: Hat-a-rang is the same at blast radius, but has less scaling on hit, which means damage buff for the risk taken.
- Suggestion3: instead of Buffing hat-a-rang which is totally unnecessary IMO, make 112124~hat trap on hit, able to link F2 for a continued combo, But adds correct scalling on his combos, reducing his 38% meterless a few values below. Trading easy damage for more technical functionality.
5. J2 has a phantom hitbox that can hit character from a very distant jump without the hat touching the opponent, and can even hit crouching characters the same way, currently i've been taking advantage of this to punish my opponent's every time in situations i know it would be a safe block for them, not only that, is currently the easiest way to approach in the game, once lao settles the opponen't to respect a certain range.
Suggestion: Fix J2 hitbox to match the hat, i know there is a good number of phantom hitboxes in the game, but that IMO needs to go.
- Able to attack airbone after an air hat callback
- Able to hat callback after a teleport
- Second hit of B12 to be overhead
- Faster recovery on away hat trap
- 112124~hat trap to be + on block
- Hat-a-rang to be + on block
- Easier to juggle off Hat callback
- Easier to juggle off low hat callback
- Walkspeed buff
@I GOT HANDS
@Youphemism
@Just2Swift
@The PantyChrist
@FOREVER KING
@A F0xy Grampa
@Big Pampering
@BLOOD CAPTAIN X
@Bird Lao X
@ETC Mcfly
@Every Hat Trick Main
Just one, request, this is a open discussion, be respectable towards everyone, make some sense and be reasonable, no raging calling names, i will respectfully ask @Hollywood DMS @1man3letters and @Tim Static to keep an eye on this to prevent salts.
Also the "Play Tempest" or "Play Buzzsaw" and "Lao already has 2 good variations" quotes have no power here, if you have similar stuff to say please stay out of this thread, since you won't be adding nothing constructive about it.