daddydab32ho
KANO, KANO, KAY-NOOOOOO , KANO (DRAKES VOICE)
FML lolI'm 10000% confident the block stun garbage will not be fixed
FML lolI'm 10000% confident the block stun garbage will not be fixed
Are we positive it's not just things hitting later in active frames thus granting more advantage yet instead of something else goofy?I'm 10000% confident the block stun garbage will not be fixed
Specials do have some sort unique setting where they can come out frame perfect but not normals. I think it's that plus what @Braindead mentioned together that's causing this odd reaction.I don't think this explanation is right, because in your case even the reversal specials should be influenced and come out later, but REO said they work the same regardless of how you block the move.
Is not going to get fixed I'm sure. This probably is hard coded into the game's engine making it essentially a feature.so this means liu kang's d3 is +2 because u have to block it low obviously. please fix nrs
I have never seen so much confidence before in my lifeI'm 10000% confident the block stun garbage will not be fixed
214 woth scorpion is -14 yet it's fucking impossible to punish. Fuck outta here NRSI agree
the block stun is very stupid and extremely annoying
Should reward immediate reactions, not having to wait .4 sec here, .9 sec here, . 2 sec here
imo very bad decision to have it this way
But nobody is standing up here. Crouch blocking -> crouch pokingIt takes 1 frame to stand up from a crouch blocking state. This makes Predator's 21 string +1 on block instead of 0
1) Cassie does a low poke when she is already crouching, there isn't any standing transition.I thought this was common knowledge?
It takes 1 frame to stand up from a crouch blocking state. This makes Predator's 21 string +1 on block instead of 0.
If you block his 21 string crouching, it will hit 1 frame later because Cassie's hitbox is lower. This increases Predator's block advantage by 1 frame. (All fighting games work like this, it's nothing new.)
These two mechanics together, make his 21 string +2 on crouch block.
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This is unrelated, but people are talking about it in here so I'll just clarify:
When you do a reversal special, 1 frame of blockstun is removed.
If you do a reversal special from a crouching state, that 1 frame that is removed will override the "standing up" frame, which is why crouch blocking has no effect on reversal specials.
You can punish all....214 woth scorpion is -14 yet it's fucking impossible to punish. Fuck outta here NRS
Predator's 21 hits on the 2nd active frame if Cassie is crouching. I have tested and verified this.1) Cassie does a low poke when she is already crouching, there isn't any standing transition.
2) If you think Predator 2,1 hits 1 frame later because the opponent is crouch blocking (increasing the block advantage by 1), that should affect reversals too...but it's not the case.
I don't know why what REO showed happens, but it's very weird and has nothing to do with the other general rules of the game that we know I think. I wonder if NRS can explain this.
2D hitboxes and hurtboxes have zero to do with anything related to higher frame advantage for crouch block. Seeing as how this existed in MK9, Injustice, and even 2D MKs seemed to suffer from this, I wonder if it's just intentional.If NRS used 2D hit and hurtboxes this wouldn't happen. Alas, they use some sort of 3D collision detection algorithm, hence the variability in hitstun, blockstun, whiffing, and whatnot.
I mean hitboxes overlapped to the models, like KI3 does. To my knowledge NRS has never used such method for collision detection and actually uses the 3D models of the characters themselves.2D hitboxes and hurtboxes have zero to do with anything related to higher frame advantage for crouch block. Seeing as how this existed in MK9, Injustice, and even 2D MKs seemed to suffer from this, I wonder if it's just intentional.