REO
Undead
Example 1
Above you can see Cassie poking out after Predator's 2,1 string which is neutral (0) on block with her 7 frame d+3 while standing. Predator is also performing his 7 frame d+3 after 2,1 (I didn't do his d+3 to the frame for frame advantage testing purposes, other wise Cassie's d+3 and his would be trading as they're both 7 frames). Notice how when Cassie is stand blocking and performing her d+3 that she is beating Predator's (not frame perfect) d+3 follow-up after 2,1. Now notice when Cassie is crouch blocking the string, her d+3 is getting beat out by Predator's (not frame perfect) d+3. I've tested this for more than an hour just to make sure it's accurate as possible and not a coincidence that me trying to poke out every time out of crouch was due to human error.
I think it's safe to say that (at the very least) Predator's 2,1 string has extra advantage when Cassie is crouch blocking and trying to poke out with a non reversal special.
Some notes to consider:
- Reversal specials seem to always come out at the same frame regardless of stand blocking or crouch blocking
- Could it be only certain attacks with a specific block stun have this affect? No idea. We all need to test more to find out.
- Is it character hitbox or hurtbox dependent with their moves?
- Are backdashes and jumps also affected if crouching or is it only when trying to perform a normal attack?
Example 2
Both Kung Lao's using their d+1s after blocking Kung Lao's forward+2 which is -1 on block. Notice how it's easier to poke out of when the forward+2 is blocked standing.
Example 3
Raiden trying to neutral jump after Tany's forward+2 which is -2 on block.
I have no idea if this is intentional or not. But discuss and post all normals with different block advantage on crouch here so we can compile a list.
Above you can see Cassie poking out after Predator's 2,1 string which is neutral (0) on block with her 7 frame d+3 while standing. Predator is also performing his 7 frame d+3 after 2,1 (I didn't do his d+3 to the frame for frame advantage testing purposes, other wise Cassie's d+3 and his would be trading as they're both 7 frames). Notice how when Cassie is stand blocking and performing her d+3 that she is beating Predator's (not frame perfect) d+3 follow-up after 2,1. Now notice when Cassie is crouch blocking the string, her d+3 is getting beat out by Predator's (not frame perfect) d+3. I've tested this for more than an hour just to make sure it's accurate as possible and not a coincidence that me trying to poke out every time out of crouch was due to human error.
I think it's safe to say that (at the very least) Predator's 2,1 string has extra advantage when Cassie is crouch blocking and trying to poke out with a non reversal special.
Some notes to consider:
- Reversal specials seem to always come out at the same frame regardless of stand blocking or crouch blocking
- Could it be only certain attacks with a specific block stun have this affect? No idea. We all need to test more to find out.
- Is it character hitbox or hurtbox dependent with their moves?
- Are backdashes and jumps also affected if crouching or is it only when trying to perform a normal attack?
Example 2
Both Kung Lao's using their d+1s after blocking Kung Lao's forward+2 which is -1 on block. Notice how it's easier to poke out of when the forward+2 is blocked standing.
Example 3
Raiden trying to neutral jump after Tany's forward+2 which is -2 on block.
I have no idea if this is intentional or not. But discuss and post all normals with different block advantage on crouch here so we can compile a list.
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