GLoRToR
Positive Poster!
Hi everyone,
This is a long-winded yap about TYM, NRS and where I think we could improve.
I've come a long way since I first joined this forum, looking for answers (and never really getting them, or at least not here). Most of the people whom were actually helpful I've found online. @Asodimazze and @Madzin get most of my thanks for setting my mind straight about how to actually improve my game plan.
That aside, the first time I joined this forum, as I said looking for answers, nobody even bothered. I mean, every community has its issues, but, chastising people for having an opinion or even better: for asking a question? TYM for you.
We unapologetically lay into one another and hate on each others' characters as well as the people representing them, failing to notice something very simple and obvious.
Guess I'll have to state the obvious so that some people maybe catch some light.
Here goes.
When Kano is a bad character, it's the same issue as when Kitana gets nerfed into dirt. It's the same problem as when either of them get buffed, or when other characters encounter the same issue.
The problem's name is erratic game development, bad design management, lacking internal communication, as well as a score of other things such as a half-assed control group that can't even be bothered to properly beta-test a PATCH. Let me break it down to you a bit further.
DISCLAIMER: The names, places and terms in the following are fictional. Any resemblance of anything remotely real is a pure coinkydink. Honest.
Erratic game development:
DevManager: "Augh-kay guys let's make all these models regardless of frame data, right? We'll cheat with animation at some point to make it click a bit, nobody's gonna notice ahuh huhuh ahuhuh."
5000$ of models later:
JuniorGraphicsDeveloper: "I don't know man, shouldn't we do what KI or SF does and actually y'know, STREAMLINE our hitboxes?" *Crickets*
NewJuniorGraphics Developer: "So you want me to make the hitbox of this character's arm extend under its own foot why exactly?" *Crickets*
EvenMoarNewerJGD: "Dude I don't even know this shit. What do you mean the predecessors took the documents? How are you going to..." *Looks around in the room, shuts up and does something remotely reminiscent of what he was asked. Gets paid big, buys new car.*
5000$ of animations later
DevManager: "So, how's development huhuh?"
QA Dept: "Well you see we have 36 different objects, that we animated in three radically different and unique..."
DevManager: "Speak american, damn it."
QA Dept: "We have 36 characters, each with 3 variations, none of which are working as intended."
DevManager: "Release the game."
QA Dept: "Wait wh--"
DevManager: "Release the game! We'll nerf the most popular characters and buff the least popular ones halfway into next year."
QA Dept: "Eh I'm not getting paid enough for this shit."
DevManager: "You're... fired?"
QA Dept: "Okay okay fine I'll talk to marketing."
DevManager: "And get me some of those pretzels, huh?"
Meanwhile at KI's development office:
DevManager: "How's development?"
QA Dept: "We have tested two of them, Jago and Sabermilf are both fine. Should we look into the others?"
DevManager: "First, call marketing, tell them to get us a spot to introduce the game. THEN get working on two more. Make sure to probe market and check who else are popular. Probably Orchid, but still, ask. It's them we're making the game for. We'll release when four of them work fine and see where we'll get from there once people play it."
QA Dept: "Can I go get some pretzels?"
DevManager: "Sure, please get me a coke."
Bad Design Management:
DevManager: "Sooough, Street Fighter has a huuuuge roster, all of them are viable, even low tier wins tournaments. We'll make a roster about half that big, but with three different variations."
AssistantJuniorDev: "Wait, the original first-release version of SF had a roster of what, ten? And all of them were pretty balanced, shouldn't we focus on creating a proper wireframe of rules for our game before we mass-produce variables into an unstable system? I mean, it took SF like five years to get this many characters going." *Crickets*
NewAssistantJuniorDev: "Okay, so you want three variations for all these. What am I balancing them on?"
DevManager: "Make everyone's b3 a low kick."
NewAssistantJuniorDev: "... right. O-kay."
DevManager: "And get me some pretzels, huh?"
Meanwhile at KI's development office:
DevManager: "Guys, what are you doing?"
AssistantJuniorDev: "We're kinda figuring if SF has so many characters, we might want to speed things up. Nobody's looking at that hitbox, they can't even see it..." *Crickets*
NewAssistantJuniorDev: "The hell was my predecessor doing? Oh, design documents? What, this hand's hitbox extends past the guy's ear? lolwtf. Mind if I fix it? Premium for retroactive bugfixing? I LOVE you guys. And thanks for the pretzels."
Lacking Internal Communication:
HeadOfDept: "So, we've announced this patch."
DevManager: "Yeahuh, we got 24 hours to do something uhuh."
HeadOfDept: "You mean you announced the patch before you've done anything."
DevManager: "Well uh.. not really, I mean we have 10 different Scorpion costumes ready as well as Kobra, Meat, BoRaiCho, a female Reptile, Smoke, Noob, and ten others ready with variations and animations."
HeadOfDept: "Why didn't anybody tell me about this?"
QA Dept: "Wait, we have a patch announced?"
DevManager: "You don't read my twitter?"
QA Dept: "You didn't post ANYTHING."
DevManager: *Looks at phone, presses Send* "Yeah, sorry, forgot, was out to get pretzels." *munches*
Meanwhile at KI's development office:
HeadOfDept: "Hurry up, it's been five days with that bug in the game."
DevManager: "We know, working on it. We addressed the bug but it's more complicated. When we introduced that new mechanic, something went awry with the code."
HeadOfDept: "I know you're working on it. I've seen your memo. Will this delay the release of Maya?"
DevManager: "Not on your life. She's being tested in the other room. Just don't want to throw out dlc before this is fixed. Making sure deadlines are met, not to worry."
HeadOfDept: "We're out of pretzels."
Supplier: "We know. Working on it."
Bottom line is this: We were promised better online play yet all they bother with is announcing new DLC. They themselves don't even know what the fuck is up with their game.
2015. Next gen.
Pathetic.
This is a long-winded yap about TYM, NRS and where I think we could improve.
I've come a long way since I first joined this forum, looking for answers (and never really getting them, or at least not here). Most of the people whom were actually helpful I've found online. @Asodimazze and @Madzin get most of my thanks for setting my mind straight about how to actually improve my game plan.
That aside, the first time I joined this forum, as I said looking for answers, nobody even bothered. I mean, every community has its issues, but, chastising people for having an opinion or even better: for asking a question? TYM for you.
We unapologetically lay into one another and hate on each others' characters as well as the people representing them, failing to notice something very simple and obvious.
Guess I'll have to state the obvious so that some people maybe catch some light.
Here goes.
When Kano is a bad character, it's the same issue as when Kitana gets nerfed into dirt. It's the same problem as when either of them get buffed, or when other characters encounter the same issue.
The problem's name is erratic game development, bad design management, lacking internal communication, as well as a score of other things such as a half-assed control group that can't even be bothered to properly beta-test a PATCH. Let me break it down to you a bit further.
DISCLAIMER: The names, places and terms in the following are fictional. Any resemblance of anything remotely real is a pure coinkydink. Honest.
Erratic game development:
DevManager: "Augh-kay guys let's make all these models regardless of frame data, right? We'll cheat with animation at some point to make it click a bit, nobody's gonna notice ahuh huhuh ahuhuh."
5000$ of models later:
JuniorGraphicsDeveloper: "I don't know man, shouldn't we do what KI or SF does and actually y'know, STREAMLINE our hitboxes?" *Crickets*
NewJuniorGraphics Developer: "So you want me to make the hitbox of this character's arm extend under its own foot why exactly?" *Crickets*
EvenMoarNewerJGD: "Dude I don't even know this shit. What do you mean the predecessors took the documents? How are you going to..." *Looks around in the room, shuts up and does something remotely reminiscent of what he was asked. Gets paid big, buys new car.*
5000$ of animations later
DevManager: "So, how's development huhuh?"
QA Dept: "Well you see we have 36 different objects, that we animated in three radically different and unique..."
DevManager: "Speak american, damn it."
QA Dept: "We have 36 characters, each with 3 variations, none of which are working as intended."
DevManager: "Release the game."
QA Dept: "Wait wh--"
DevManager: "Release the game! We'll nerf the most popular characters and buff the least popular ones halfway into next year."
QA Dept: "Eh I'm not getting paid enough for this shit."
DevManager: "You're... fired?"
QA Dept: "Okay okay fine I'll talk to marketing."
DevManager: "And get me some of those pretzels, huh?"
Meanwhile at KI's development office:
DevManager: "How's development?"
QA Dept: "We have tested two of them, Jago and Sabermilf are both fine. Should we look into the others?"
DevManager: "First, call marketing, tell them to get us a spot to introduce the game. THEN get working on two more. Make sure to probe market and check who else are popular. Probably Orchid, but still, ask. It's them we're making the game for. We'll release when four of them work fine and see where we'll get from there once people play it."
QA Dept: "Can I go get some pretzels?"
DevManager: "Sure, please get me a coke."
Bad Design Management:
DevManager: "Sooough, Street Fighter has a huuuuge roster, all of them are viable, even low tier wins tournaments. We'll make a roster about half that big, but with three different variations."
AssistantJuniorDev: "Wait, the original first-release version of SF had a roster of what, ten? And all of them were pretty balanced, shouldn't we focus on creating a proper wireframe of rules for our game before we mass-produce variables into an unstable system? I mean, it took SF like five years to get this many characters going." *Crickets*
NewAssistantJuniorDev: "Okay, so you want three variations for all these. What am I balancing them on?"
DevManager: "Make everyone's b3 a low kick."
NewAssistantJuniorDev: "... right. O-kay."
DevManager: "And get me some pretzels, huh?"
Meanwhile at KI's development office:
DevManager: "Guys, what are you doing?"
AssistantJuniorDev: "We're kinda figuring if SF has so many characters, we might want to speed things up. Nobody's looking at that hitbox, they can't even see it..." *Crickets*
NewAssistantJuniorDev: "The hell was my predecessor doing? Oh, design documents? What, this hand's hitbox extends past the guy's ear? lolwtf. Mind if I fix it? Premium for retroactive bugfixing? I LOVE you guys. And thanks for the pretzels."
Lacking Internal Communication:
HeadOfDept: "So, we've announced this patch."
DevManager: "Yeahuh, we got 24 hours to do something uhuh."
HeadOfDept: "You mean you announced the patch before you've done anything."
DevManager: "Well uh.. not really, I mean we have 10 different Scorpion costumes ready as well as Kobra, Meat, BoRaiCho, a female Reptile, Smoke, Noob, and ten others ready with variations and animations."
HeadOfDept: "Why didn't anybody tell me about this?"
QA Dept: "Wait, we have a patch announced?"
DevManager: "You don't read my twitter?"
QA Dept: "You didn't post ANYTHING."
DevManager: *Looks at phone, presses Send* "Yeah, sorry, forgot, was out to get pretzels." *munches*
Meanwhile at KI's development office:
HeadOfDept: "Hurry up, it's been five days with that bug in the game."
DevManager: "We know, working on it. We addressed the bug but it's more complicated. When we introduced that new mechanic, something went awry with the code."
HeadOfDept: "I know you're working on it. I've seen your memo. Will this delay the release of Maya?"
DevManager: "Not on your life. She's being tested in the other room. Just don't want to throw out dlc before this is fixed. Making sure deadlines are met, not to worry."
HeadOfDept: "We're out of pretzels."
Supplier: "We know. Working on it."
Bottom line is this: We were promised better online play yet all they bother with is announcing new DLC. They themselves don't even know what the fuck is up with their game.
2015. Next gen.
Pathetic.