GamerBlake90
Blue Blurs for Life!
Okay...I need advice here.
I don't know if there's already a thread for this topic, so if there is, a moderator is free to close it.
Since the start of the game, I find myself getting hit by the cross-up so much and I have no idea why. For a while I maintain pressure control with low-pokes and then eventually they jump out and combo me to death, even when I'm ducking. I don't know how the attack can still hit when I lower my hitbox. I can understand the jumpkicks hitting crouching opponents, but the cross-up punch? To add insult to injury, it whiffs whenever I try to hit them with the cross-up myself.
And just to quickly define, there is a difference between the jump-in and the cross-up. The jump-ins, I can handle...it's the cross-ups that are confusing me. I don't want to just stand there and block because then they get free meter-building and chip damage, causing your own defense to backfire on you, so I don't consider blocking a good option. I need to find some way to maintain my pressure without revealing an opening for them to take.
This isn't character-specific advice, just to clarify. It's to do with game mechanics. And this particular mechanic is one I've always disagreed with (see my thread about my outlook on MK9 for further details), but am trying to find an answer to.
What does the community offer as advice?
I don't know if there's already a thread for this topic, so if there is, a moderator is free to close it.
Since the start of the game, I find myself getting hit by the cross-up so much and I have no idea why. For a while I maintain pressure control with low-pokes and then eventually they jump out and combo me to death, even when I'm ducking. I don't know how the attack can still hit when I lower my hitbox. I can understand the jumpkicks hitting crouching opponents, but the cross-up punch? To add insult to injury, it whiffs whenever I try to hit them with the cross-up myself.
And just to quickly define, there is a difference between the jump-in and the cross-up. The jump-ins, I can handle...it's the cross-ups that are confusing me. I don't want to just stand there and block because then they get free meter-building and chip damage, causing your own defense to backfire on you, so I don't consider blocking a good option. I need to find some way to maintain my pressure without revealing an opening for them to take.
This isn't character-specific advice, just to clarify. It's to do with game mechanics. And this particular mechanic is one I've always disagreed with (see my thread about my outlook on MK9 for further details), but am trying to find an answer to.
What does the community offer as advice?